Talents are a catch-all type of character options that expand certain abilities or add new ones. Talents are divided into four ranks, with standard being the lowest and legendary being the highest.
- Standard talents add small numerical bonuses based on circumstances or provide a singular benefit. Generally do not have any prerequisites.
- Expert talents add large numerical bonuses or new abilities usable in specific circumstances. Generally have prerequisites.
- Master talents are class abilities, monster abilities. Will have prerequisites.
- Legendary talents are class abilities and monster abilities with scaling effects.
Unless otherwise stated, you can take a talent only once.
DESIGN NOTES: Do not create talents that only replicate the effect of a cultivation. If you create a talent that replicates a cultivation and also adds new effects, increase its rank accordingly by comparing the XP costs of the cultivation and the different talent ranks.
Talent Packages
Empty Hand (talents focusing on unarmed combat)
system2:leaping-dragon (talents focusting on jumping)
Nimble Monkey (talents focusing on acrobatics)
Peerless Rajah
system2:soaring-fury (talents focusing on flying)
system2:thrashing-tiger (talents focusing on multiweapon fighting)
system2:thundering-bull (talents focusing on charging and running)
system2:unyielding-grip (talents focusing on grappling)
Standard Talents
Dodge
You gain a +1 dodge bonus to your DV.
Special: You can take this talent more than once. Its effects stack.
Fleet
Select a type of speed that you possess. Increase it by 5 feet.
Special: You can take this talent more than once, selecting the same type of speed or a new one. Its effects stack if you select the same type of speed.
Item Proficiency
Select a type of armor, shield, tool, or weapon. You gain standard proficiency with this item.
Special: You can take this talent more than once. Each time you take it, select a new type of armor, shield, tool, or weapon.
Language
Learn a language. You can speak, read, and understand it.
Expert Talents
Cultivation Tier
Select a mystic tradition. You gain one cultivation tier in that tradition.
Special: You can take this talent a number of times, up to your level. Each time you take it, you may choose to increase your tier in a tradition you already possess, or gain a tier in a new tradition.
Expert Item Proficiency
Prerequisites: Standard proficiency with the selected item.
Select an item that you have standard proficiency with. You now have expert proficiency with this item.
Special: You can take this talent more than once. Each time you take it, select a new item that you have standard proficiency with.
Force Deflection
You may use your Strength modifier in place of your Dexterity as your defence modifier. Your defence modifier is still affected by anything that would limit or remove your Dexterity modifier to DV such as wearing armor or being off-guard. You may disable or enable Force Deflection as a free action at the start of your turn, once per turn.
Formation Channel (Foundation)
Prerequisites: CB +1 in the selected tradition.
Select a mystic tradition. You gain a foundation formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Improved Critical
Prerequisites: Expert proficiency in the selected weapon.
Select a weapon with which you have expert proficiency in. Increase the weapon's critical threat range by 1.
Special: You can take this talent more than once. Each time you take it, select a new weapon.
Insightful Defence
You may use your Wisdom modifier in place of your Dexterity as your defence modifier. Your defence modifier is still affected by anything that would limit or remove your Dexterity bonus to DV such as wearing armor or being off-guard. You may disable or enable Insightful Defence as a free action at the start of your turn, once per turn.
Sneak Attack
Increase the injury severity by one step when successfully injuring a flat-footed opponent.
Master Talents
Formation Slot (1st-Rank)
Prerequisites: 1st tier in the selected tradition, CM +1 in the selected tradition.
Select a mystic tradition. You gain a 1st-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (2nd-Rank)
Prerequisites: 3rd tier in the selected tradition, CM +2 in the selected tradition, at least two 1st-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 2nd-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (3rd-Rank)
Prerequisites: 5th tier in the selected tradition, CM +3 in the selected tradition, at least two 2nd-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 3rd-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (4th-Rank)
Prerequisites: 7th tier in the selected tradition, CM +4 in the selected tradition, at least two 3rd-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 4th-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (5th-Rank)
Prerequisites: 9th tier in the selected tradition, CM +5 in the selected tradition, at least two 4th-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 5th-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (6th-Rank)
Prerequisites: 11th tier in the selected tradition, CM +6 in the selected tradition, at least two 5th-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 6th-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (7th-Rank)
Prerequisites: 13th tier in the selected tradition, CM +7 in the selected tradition, at least two 6th-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 7th-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (8th-Rank)
Prerequisites: 15th tier in the selected tradition, CM +8 in the selected tradition, at least two 7th-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 8th-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Formation Slot (9th-Rank)
Prerequisites: 17th tier in the selected tradition, CM +9 in the selected tradition, at least two 8th-rank formation channels in the selected tradition.
Select a mystic tradition. You gain a 9th-rank formation channel in the selected tradition and learn two of that tradition's arts of your choice.
Special: You can take this talent more than once. Its effects stack.
Master Item Proficiency
Prerequisites: 8th level, expert proficiency with the selected item.
Select an item that you have expert proficiency with. You now have master proficiency with this item.
Special: You can take this talent more than once. Each time you take it, select a new item that you have expert proficiency with.
Qi Pool
Prerequisites: Wis +1.
You gain a qi pool equal to your current Wisdom modifier (minimum 0).
Special: You can take this talent more than once. Your qi pool equals your current Wisdom bonus times the number of times you have taken this talent.
Rage
Prerequisites: Con +1.
lasts a number of rounds equal to Con mod, fatigued at end of duration
+1 morale to Str
+1 morale to Wis and Con resistances
+1 Stamina per level
-2 to DV
disadvantage on Dex, Int, and Cha skills
ends if exhausted or unconscious
Special: You can take this talent more than once. Each time you take it, increase the bonus to your Strength and Constitution modifiers and your Wisdom resistance bonus by 1.
Second Wind
Prerequisites: Con +1.
You can spend a simple action to recover a number of Stamina points equal to your Constitution modifier per level, up to your maximum Stamina. You gain one grit each time you perform this action.
Sneak Attack
When you land a successful hit on an off-guarded opponent, increase the number of success degrees by 1.
Special: You can take this talent more than once. Its effects stack.
Trackless Step
Uncanny Dodge
Uncanny Dodge, Improved
Prerequisites: Uncanny dodge.
Woodland Stride
Legendary Talents
Animal Companion
Channel Energy
Prerequisites: Cha +1.
Dogma
Prerequisites: 1st-tier divine caster.
Inspire Competence
Prerequisites: Cha +1.
Inspire Courage
Prerequisites: Cha +1.
Legendary Item Proficiency
Prerequisites: 15th level, master proficiency with the selected item.
Select an item that you have master proficiency with. You now have legendary proficiency with this item.
Special: You can take this talent more than once. Each time you take it, select a new item that you have master proficiency with.
Magical Familiar
Prerequisites: 1st tier in the selected casting tradition.
You gain a magical familiar.
- 1/3rd level creature becomes a magical creature
- 1st tier: empathic link (master and familiar sense distance and direction of each other, can sense feelings, personal spells cast also affect familiar if in same square), increase familiar's Int to -2, master gains proficiency increase in one skill, +1 to one attribute mod of master's choice
- 2nd tier and every 2 tiers higher: master can apply two of the following to their familiar: +1 MB, +1 save bonus to one attribute, +1 dodge to DV, skill proficiency increase, standard talent
- 3rd tier: master can experience familiar's senses on the same plane, +1 to one attribute mod of master's choice
- 5th tier: master and familiar can communicate telepathically on the same plane, +1 to one attribute of master's choice
- 7th tier: empathic link works across planes, +1 to one attribute of master's choice
- 9th tier: familiar senses works across planes, +1 to one attribute of master's choice
- 11th tier: familiar telepathy works across planes, +1 to one attribute of master's choice
Martial Casting
Prerequisites: MB +1, CM +1 in selected casting tradition, one martial technique slot.
Select a casting tradition. You can apply martial spell augments with power up to your casting modifier to your techniques. Your casting tier is equal to your martial bonus.
Wild Shape
Prerequisites: 1st tier nature caster.