Schools and Arts
Air
(wind, sound/sonic, gasses)
Boosts
Counters
Spells
Stances
Strikes
Air Blast
Poison Gas
Sonic Boom
Beast
(animals, maybe other creatures)
Boosts
Counters
Spells
Stances
Strikes
Beast Aspect: gain beastly abilities
Enhance Beast
Conjuration
(create or summon out of thin air)
Boosts
Counters
Spells
Stances
Strikes
Conjure Object
Summon Outsider
Teleport
Divination
(look and communicate through time and space)
Boosts
Counters
Spells
Stances
Strikes
Clairvoyance
Magical Senses
Precognition
Psychometry
Earth
(acid and minerals)
Boosts
Counters
Spells
Stances
Strikes
Acid Grasp
Earthshaping
Earthskin
Fire
(flame, heat, electricity)
Boosts
Cause an explosion of fire for added propulsion to a jump.
Counters
When you are injured, explode a blast of flame back at your opponent.
Spells
system2:fireball: Ignite a ball of flames at a location within line of sight.
system2:lightning-bolt: shoot lightning in a line.
system2:pyrokinesis: Control and move flames.
Stances
Your attacks deal burning injuries.
Strikes
Fire Blast: Explode a blast of fire at whatever you touch.
system2:lightning-shock: Send a burst of electricity through whatever you touch.
Force
(force and gravity)
Boosts
Counters
Spells
Stances
Strikes
Force Blast
Mage's Armor
Mage's Shield
Telekinesis
Illusion
(fake sights and sounds)
Boosts
Counters
Spells
Stances
Strikes
Glamer
Illusion
Inspiration
(affect morale)
Boosts
Counters
Spells
Stances
Strikes
Demoralize
Inspiration
Mana
(manipulate spells)
Boosts
Counters
Spells
Stances
Strikes
Dispel
Spell Reflection
Mentalism
(manipulate minds)
Boosts
Counters
Spells
Stances
Strikes
Charm
Telepathy
Mycophyte
(vegetation, fungi and rot)
Boosts
Counters
Spells
Stances
Strikes
Mycophyte Aspect
Mycophyte Control
Necromancy
(life and death)
Boosts
Counters
Spells
Stances
Strikes
Clone
Enervate
Harm
Heal Injury
Vigor
Necromancy Refinements
Regeneration (7th-power)
Reincarnation (4th-power)
Renewing (2nd-power)
Resuscitation (6th-power)
Resurrection (7th-power)
Resurrection, Greater (8th-power)
Resurrection, Superior (9th-power)
Time
(manipulate flow of time)
Boosts
Counters
Spells
Stances
Strikes
Haste
Slow
Transmutation
(alter body and objects)
Boosts
Counters
Spells
Stances
Strikes
Polymorph
Water
(water and ice)
Boosts
Counters
Spells
Stances
Strikes
Cryokinesis
Frosst Touch
Hydrokinesis
Water Forming
Art Refinements
Universal
1st-Rank
Area Shaping
Prerequisite: the spell targets an area.
column
cone
line
sphere
Close Range Extension
Prerequisites: range of touch.
Increase the range of the spell to close (25 ft. + 5 ft./2 tiers). If the spell original required a melee spell touch attack, it now requires a ranged spell touch attack to be delivered to a target beyond your reach. You may still use a melee spell touch attack to deliver the spell within your reach.
2nd-Rank
Increase Targets
Prerequisites: target of one creature.
Increase the spell's targets to a number of creatures equal to your tier.
Medium Range Extension
Prerequisites: range of close.
Increase the range of the spell to medium (100 ft. + 10 ft./tier).
3rd-Rank
Long Range Extension
Prerequisites: range of medium.
Increase the range of the spell to long (400 ft. + 40 ft./tier).
4th-Rank
Mass Targeting
Prerequisites: target of one or more creatures.
Change the spell's target to all creatures within a radius of 5 ft./tier.