Arts and Refinements

Schools and Arts


Air

(wind, sound/sonic, gasses)

Boosts

Counters

Spells

Stances

Strikes

Air Blast
Poison Gas
Sonic Boom

Beast

(animals, maybe other creatures)

Boosts

Counters

Spells

Stances

Strikes

Beast Aspect: gain beastly abilities
Enhance Beast

Conjuration

(create or summon out of thin air)

Boosts

Counters

Spells

Stances

Strikes

Conjure Object
Summon Outsider
Teleport

Divination

(look and communicate through time and space)

Boosts

Counters

Spells

Stances

Strikes

Clairvoyance
Magical Senses
Precognition
Psychometry

Earth

(acid and minerals)

Boosts

Counters

Spells

Stances

Strikes

Acid Grasp
Earthshaping
Earthskin

Fire

(flame, heat, electricity)

Boosts

Cause an explosion of fire for added propulsion to a jump.

Counters

When you are injured, explode a blast of flame back at your opponent.

Spells

system2:fireball: Ignite a ball of flames at a location within line of sight.
system2:lightning-bolt: shoot lightning in a line.
system2:pyrokinesis: Control and move flames.

Stances

Your attacks deal burning injuries.

Strikes

Fire Blast: Explode a blast of fire at whatever you touch.
system2:lightning-shock: Send a burst of electricity through whatever you touch.

Force

(force and gravity)

Boosts

Counters

Spells

Stances

Strikes

Force Blast
Mage's Armor
Mage's Shield
Telekinesis

Illusion

(fake sights and sounds)

Boosts

Counters

Spells

Stances

Strikes

Glamer
Illusion

Inspiration

(affect morale)

Boosts

Counters

Spells

Stances

Strikes

Demoralize
Inspiration

Mana

(manipulate spells)

Boosts

Counters

Spells

Stances

Strikes

Dispel
Spell Reflection

Mentalism

(manipulate minds)

Boosts

Counters

Spells

Stances

Strikes

Charm
Telepathy

Mycophyte

(vegetation, fungi and rot)

Boosts

Counters

Spells

Stances

Strikes

Mycophyte Aspect
Mycophyte Control

Necromancy

(life and death)

Boosts

Counters

Spells

Stances

Strikes

Clone
Enervate
Harm
Heal Injury
Vigor

Necromancy Refinements

Regeneration (7th-power)
Reincarnation (4th-power)
Renewing (2nd-power)
Resuscitation (6th-power)
Resurrection (7th-power)
Resurrection, Greater (8th-power)
Resurrection, Superior (9th-power)

Time

(manipulate flow of time)

Boosts

Counters

Spells

Stances

Strikes

Haste
Slow

Transmutation

(alter body and objects)

Boosts

Counters

Spells

Stances

Strikes

Polymorph

Water

(water and ice)

Boosts

Counters

Spells

Stances

Strikes

Cryokinesis
Frosst Touch
Hydrokinesis
Water Forming

Art Refinements


Universal

1st-Rank

Area Shaping

Prerequisite: the spell targets an area.
column
cone
line
sphere

Close Range Extension

Prerequisites: range of touch.
Increase the range of the spell to close (25 ft. + 5 ft./2 tiers). If the spell original required a melee spell touch attack, it now requires a ranged spell touch attack to be delivered to a target beyond your reach. You may still use a melee spell touch attack to deliver the spell within your reach.

2nd-Rank

Increase Targets

Prerequisites: target of one creature.
Increase the spell's targets to a number of creatures equal to your tier.

Medium Range Extension

Prerequisites: range of close.
Increase the range of the spell to medium (100 ft. + 10 ft./tier).

3rd-Rank

Long Range Extension

Prerequisites: range of medium.
Increase the range of the spell to long (400 ft. + 40 ft./tier).

4th-Rank

Mass Targeting

Prerequisites: target of one or more creatures.
Change the spell's target to all creatures within a radius of 5 ft./tier.

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