DESIGN NOTES: A new game system built upon the good ideas developed in PF 1e & 2e, D&D 5e, Path of War, Akashic, Spheres of Power/Might/Skills (and other game systems when found). The goal is to unify all of these concepts and remake their mechanics for a more unified and balanced game experience.
DESIGN NOTES: If we use dice, the d20 is the pillar from which all math revolves around. Normal levels reach up to 20. At 20th level, normal maximum modifier bonus will be +30, while +40 is reserved as maximum for costly specialization. Average DC at 20th level is 40, with DC 45 as hard and DC 50 intended for true specialists.
- Basics
- Attributes
- Lineages
- Training
- Skills
- Talents
- system2:character-creation
- Goods And Services
- Conditions
- Combat
- system2:socializing
- Mystic Arts
- Magic Items
- system2:bestiary
- Downtime
- system2:nation-building
- system2:traps
- system2:haunts
- system2:diseases
- system2:sanity-and-madness
- system2:exploration-and-movement
- system2:environment
- system2:weather
- Conditions
- Reputation