(new game system)

DESIGN NOTES: A new game system built upon the good ideas developed in PF 1e & 2e, D&D 5e, Path of War, Akashic, Spheres of Power/Might/Skills (and other game systems when found). The goal is to unify all of these concepts and remake their mechanics for a more unified and balanced game experience.

DESIGN NOTES: If we use dice, the d20 is the pillar from which all math revolves around. Normal levels reach up to 20. At 20th level, normal maximum modifier bonus will be +30, while +40 is reserved as maximum for costly specialization. Average DC at 20th level is 40, with DC 45 as hard and DC 50 intended for true specialists.

  1. Basics
  2. Attributes
  3. Lineages
  4. Training
  5. Skills
  6. Talents
  7. system2:character-creation
  8. Goods And Services
    1. Armor And Shields
    2. Weapons
    3. system2:tools
    4. system2:alchemicals-and-poisons
    5. system2:special-materials
    6. system2:power-components
    7. system2:miscellaneous
    8. system2:vehicles
    9. system2:services
  9. Conditions
  10. Combat
    1. system2:vehicle-combat
  11. system2:socializing
  12. Mystic Arts
    1. Traditions
    2. Arts and Refinements
  13. Magic Items
    1. system2:magic-armor-and-shields
    2. system2:magic-weapons
    3. Casting Implements
    4. system2:potions
    5. system2:scrolls
    6. system2:magic-accessories
    7. system2:magic-tools
  14. system2:bestiary
    1. system2:creature-creation
  15. Downtime
  16. system2:nation-building
    1. system2:mass-combat
  17. system2:traps
  18. system2:haunts
  19. system2:diseases
  20. system2:sanity-and-madness
  21. system2:exploration-and-movement
  22. system2:environment
  23. system2:weather
  24. Conditions
  25. Reputation
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