Regions: Tassimar's Reach

The Outlaw States
Alignment: CE
Capital: Rogue's Luck (unofficially).
Notable Settlements:
Ruler: Rogues Gallery (unofficially).
Government: Unaffiliated city-states.
Religion:

  • Common: Danika, Gunther, Heiranis, Kimylia, Noué, Phaenya, Sindall
  • Uncommon: Deianeira, Sevrash, Tierra

Population:

  • Common: human (Venici)
  • Uncommon: halfling (Valoix), human (Cassimian, Pravic)

Languages:

  • Common: halfling (Valish), human (Venici)
  • Uncommon: human (Cassimi, Pravici)

The Tassimar Reach was once a vast wilderness, unable to be tamed by civilization.

History


Age of Horrors

  • The cyclopean Empire of Halakon colonizes the region, naming it Kessilos.
  • Kessilos is destroyed by the Cosmic Horrors.

Age of Starlight

  • The Viridescian clan of green dragons control the region.
  • Elves of the Ilmer Empire drive out the dragons and establish the colony of Velleri in the region.
  • The elves abandon the region due to increasing attacks from the Merisimi human tribes and other monster attacks.

Age of Kings

  • The Viridescian dragons rampage across the land.
  • The Célestar League drives out the dragons and establishes outposts and small holdings.

Age of Strife

  • -3062 6A—Alvarez Tassimar, famed treasurer hunter, and bandit king, uses his wealth and loyal band of brigands to take control of the region, through arms and deception. The region becomes known as Tassimar's Reach. The Outlaw Pact is established.
  • -3011 6A—Tassimar passes away without an heir. His lieutenants agree to divide the Reach to avoid a bloody civil war. The Rogues' Gallery is established.
  • The kingdoms of the Reach unite to battle the Pravican Empire to a stand still.
  • With Pravica's defeat at the hands of Sarkovia, the Reach unites again to battle the vampire forces of Prince Sarkov.
  • -845 6A—Halfling refugees from Valderêve found the city of Millelames.

Age of Reckoning

  • 103 6A—Damiano Scarzini takes control of Lorthens from the Four Families.

Government


A unified Reach lasted only as long as Tassimar's rule. After he passed without a legitimate heir, his lieutenants quickly saw that there was no way each of them would support another as ruler. Fearing civil war, they agreed to divide up the Reach into their own fiefdoms, independent from one another. However, they agreed to form the Rogues Gallery as a forum for open discussion between the powers of the reach in a neutral location.

The Gallery meets once a year and is open to any ruler in the Reach, although the leaders of the more powerful cities meet regularly and have the most say. Generally, the council's daily agenda is filled with petty squabbling over borders and transgressions. However, the Gallery does serve to unite the Reach's diverse factions to unify against a common outside threats.

Rogue's Luck's ruling party, known as the Company, enforces the Gallery's edicts, and makes sure that no one violates Tassimar's few rules. The Company descends from Tassimar's Company, Tassimar's original band of outlaws. The Company is one of the most efficient and ruthless criminal organization in the region, but they continue to adhere to Tassimar's ideals (so long as their own pockets remain full of coin). The current leader of the Company is a mousy man by the name of Donovan. Donovan is small, demure man who likes to keep a low profile. However, he is utterly ruthless in maintaining his authority and that of the Company. His only virtue is that he values honest loyalty above all, and in turn, he is utterly loyal to those who swear allegiance to him.

Relations

Society


The Outlaw Pact

Tassimar has very few laws, and its founders and inhabitants like it that way. However, what law exist is codified in the Outlaw Pact, and applies to all kingdoms of the Reach. Tassimar established and enforced these few rules for the good of the people. Violating any edict of the Outlaw Pact carries extremely severe punishments. The Outlaw Pact is nominally considered sacrosanct and inviolable by the people of the Reach. In practice, however, anyone can violate the Pact and get away unpunished, so long as they don't get caught or know who to bribe.

  • In The Reach, Everyone Is Free: The ownership of another person's life is forbidden in Tassimar Reach. Any slave that enters any of the Reach's lands is considered free. However, indentured service does exist, couched in precise legal terms to prevent it from being outright called as slavery. There are also criminal organizations from the Reach that deal in slavery and people trafficking. These criminals operate freely within the Reach, so long as they make sure that none of their "merchandise" ever sets foot within the Reach's borders.
  • Your Word Is Your Life: In a land filled with rogues and crooks, any contract, deal, or promise that is meant to be kept is sworn "by the Outlaw Pact", followed by an mixing of blood from both parties. When this is done, both parties fully and sincerely expect each other to uphold their side of the agreement. Those who do not are branded as traitors to the realm and are to be killed on sight. The Rogues Gallery offers high bounties on known oathbreakers.
  • Traveler's Right: No borders of any Reach kingdom are ever to be closed to travelers, nor will they be taxed or tolled.
  • My Land, My Rules: Each Reach kingdom is free to rule their territory any way they wish. Anyone who enters a Reach kingdom's territory is subject to that territory's laws, no matter their position, from the lowliest peasant to the highest king. The only exception is Rogue's Luck, where the rulers and representatives of the Reach's kingdoms are bestowed special rights and privileges.
  • You Keep What You Take: The Reach kingdoms recognize whoever manages take control of an object or property as the rightful owner, regardless of how they obtain it.

Religion

Danika
The Lady of Assassins is naturally the patron goddess of Rogue's Luck's assassins guild. The whole city pays tribute to her, with the underlying and unsaid addition of 'or else'.

Gunther
The Wayfarer God is very popular in the region, and represents the dearest ideals of the Tassimarans. His worship is centered on the Pravican city of Leskarov

Heiranis
The Rebel God maintains a strong popularity among the defiant halflings of Millelames.

Noué
Secrets and intrigue are everywhere throughout the Reach. When every major activity is done under the cover of darkness, the church of the Night Goddess has no trouble establishing itself in the region and gaining many supporters.

Phaenya
The Goddess of Luck and Pleasure is venerated in the festive city of Iossia.

Sindall
It is no surprise that a region once ruled by a bandit king and now by a government body called the Outlaw Council would be a fertile ground for the church of the Goddess of Thieves to flourish.

Gazetteer


Elscorez

Elscorez is ruled by a council formed by the leaders of each cartel that operates out of the city. Most cartels each control a part of the farmland around Elscorez to grow a variety of drugs, but there are also some other cartels that handle the operational side of the city's main export, such as distribution and security. Most cartels are family run. There are seven cartels in all, each extremely ruthless and without scruples.

Iossia

Known as the Iossian Mafia, the Soukallas family and their organization rules Iossia. Iossia's main attraction is its large number of festivities and their related services. Iossia hosts a large arena, multiple gambling and pleasure halls, theatres, and taverns. For the most part, the Iossian Mafia uses their enforcers to make sure everyone can indulge in their darkest pleasures in security, but only those who pay the premium fee to the family never experience any danger while indulging in their vices. Iossia is one of the major outlets for the Elscorez cartels to distribute their drugs.

Leskarov

Leskarov is a major trade hub between Tassimar Reach and the people of Pravica. Many nomadic Pravican clans pass through here to sell or buy goods, but all must pay a fee to the Razzilescu clan who rule the city. Those who don't often find themselves easy prey to banditry after leaving the city, and their goods ending up in Leskarov's markets once more.

Lorthens

One of the main entry points for legitimate and smuggled goods, Lorthens has always been a haven for rogues and intrigue. However, with Damiano Scarzini's rise to power, it has also become a centre for exquisite, albeit twisted, works of art. Four trade families once rules the city before Scarzini somehow managed to steal control of the city from them.

Millelames

When Rastoli conquered Valderêve, many halfling clans fled to this place believing that the rest would follow. They founded Millelames as a staging ground to reclaim their land. However, the majority of the halfling clans remained to fight and eventually bend the knee to Rastoli.

Rogue's Luck

Originally a bandit camp founded by Alvaric Tassimar in the heart of the Reach as his main base of operations, it has since grown to be one of the most important cities in the Reach. It is here that the Rogues Gallery meet and discuss. Although a publicly elected council nominally rules the city, the true power lies in the hands of the Assassins Guild and the city's Army. Both are the true dictators of Rogue's Luck policies.

Sinderia

A company of young and adventurous elves from Illmer managed to reclaim this ancient elven site from human hands through guile and a little wetwork behind the scenes. An influx of elven immigrants arrived in the refounded city of Sinderia to bolster the elven presence. Officially, the kingdom of Illmer makes no claim on the city and recognize it as a territory of the Tassimar Reach. However, the elf kingdom and Sinderia maintains a very close and open relationship. The rest of the Reach resent the elven presence, but have no choice but to recognize their claim as dictated by the Outlaw Pact. Sinderia, for her part, also recognizes and upholds the Outlaw Pact in return. Sinderia's representative is also present at the Rogues Gallery in Rogue's Luck. The elves maintain a long term view, and believe that establishing good relations with the human powers of the Reach and making them dependent on them, they will be able to spread elven influence throughout the region, and one day build a powerful enough base of support to reclaim the region for elven rule.

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