Known as the Land of Coin, Lurindor is a nation where commerce dominates daily life. It's inhabitants claim that Lurindor is a land where hard work is rewarded regardless of your background, but its critics denounce the nation as a land of ruthless greed. The truth, as always, lies somewhere in the middle.

Lurindor also considers itself the centre and apex of modern civilization, a claim they can truly boast as it is one of the oldest, still thriving nation in northern Asteropa. As a nation, it can be considered over twelve hundred years old, and six hundred years old under the rule of the merchant-lords.

Lurindor comprises the land west of the Sea of Lurin, bordered on its west side by the Muropietra Mountains and the Blancsommet Peaks.


During the Age of Strife, the land that would once become Lurindor was settled by nomadic halfling tribes. Together, they created the realm of Valderêve.

In the year 4057 Age of Strife, the Venicar Empire in the southwest expanded northward. After a brief war of conquest, the Valderêve halfling accepted to become tributaries to the Empire. Venicar then established a colony in the unsettled lands north of Valderève. The colony became known as Ispiran, and formed a bastion against the orcish hordes of Norgrimm.

Ispiran became independent in the year 4272 Age of Strife when the Venicar Empire fell due to civil war, followed by a massive slave rebelllion. The Valderêve halflings took this opportunity to regain their freedom as well. The former colony became more dominant on the Sea of Lurin, while the halfling country allied with the dwarven stronghold of Dol Harkûr, and proliferated the southwest plains and hills.

The Rastoli Dynasty

In the year 4314 Age of Strife, Giorgio Rastoli escaped the dying Venicar Empire, and waged a war of conquest on the lands of Lurindor. After the first successful battles against the forces of Ispiran, the former colony negotiated with Rastoli and agreed to fall under his rule. Despite their peaceful ways, the halflings of Valderêve fought back fiercely to preserve their freedom, but Rastoli proved to be too much for them. With their forces smashed, the halflings negotiated for surrender. Although his warfare was brutal, Giorgio knew when to hold back on bloodshed and use diplomacy to achieve his goals. He was careful not to destroy the resources or slay the people who made this land so prosperous. He rewarded those who accepted his rule, and soon declared himself King Giorgio I and the start of the Rastoli Dynasty.

After three hundred years of ruling, the royal family and their loyal nobles grew extremely decadent. They consumed more and more in excess at the expense of the people.

The Merchant Rebellion

Although the merchants still made profits, they chafed under the rule of the nobles who appropriated more and more of their wealth for their own. The merchants considered themselves hard-working and honest folk, as well as admitting that they can be fairly ruthless in their business dealings, and that they were the ones doing the most to keep Lurindor prosperous. In their eyes, the nobles have long since stopped caring about the welfare of the nation, and were only concerned with their own vices. The merchants also concluded that they were the only left with the resources to do anything about it, as the common folk had become too poor and dispirited to do anything.

The guilds united in secret, and used their wealth to increased their "security forces" and hired mercenaries. They rallied the common people with promises of a fair nation where skill determined one's worth and not blood. In a bloody coup, the people of Lurindor, led by the merchants overthrew the Rastolis and the noble class, executing all those who did not manage to flee the nation. In the year 4639 Age of Strife, the merchants filled in the power vacuum, and the people rejoiced as the old social policies were struck down in favour of those that rewarded hard work regardless of one's ancestry.

The Trade Wars

Eventually, even the merchant-lords fell victim to greed. What started as normal trade competition eventually became an out of control war between various merchant companies. Assassinations, sabotage, merchant sponsored bandit raids raged all across the country. Over a period of a hundred years, open conflicts came and went, and people dubbed this time as the Trade Wars. Eventually, stability returned with the rise of ten powerful trade houses who divided all of the Lurindor territory among them. All other trade houses and merchant companies were bought out or forced to align themselves to one of the ten Great Trade Houses. The Church of Kimylia worked with the Trade Houses to establish the Trade Regulation Authority, a supposedly neutral party to peacefully resolve any conflicts between traders, and enforce the mutually established policies.

During the Tyrant's World War, Lurindor's ruling Trade Houses were torn apart. Some aligned with the Tyrant, while others supported the resistance. During the conflict, many Trade Houses were destroyed, their remains absorbed to by others who would take their place. After the war, the Amiatti Trade Company rose up from the ashes to take control of the nation. Ettoro Amiatti subdued all the others through force of arms or skilled negotiation. His intelligence and skills allowed his trade house to lead the rebuilding effort, from which the Amiatti's profited enormously. Of the previous Great Trade Houses, only the Harkûr Trade Guild and the Châteaufoy Trade House retained their position. However, all of the other halfling trade territories were taken over by Ispirani trade houses.

Today, Ispirani culture dominates Lurindor, and its halfling populace have been relegated to a second-class level of citizenship. Only in Châteaufoy-controlled region of Rochefort do halfling have equal opportunity for prosperity. With the halflings feeling more and more isolated and demeaned, tensions between the two people are now growing faster than before.


Lurindor is ruled by the Trade Houses, merchant companies that have taken the place of noble houses of old. Trade Houses are controlled by individuals who own shares of the company, and decisions are made by voting. However, each shareholder may cast a number of votes equal to their number of shares. These shares can be passed sold, bought, and inherited. Typically, one family owns the controlling majority of shares, divided amongst family members, and usually pass the shares down within the family, thus ensuring familial control of the company. However, it has happened that outsiders have managed to become the controlling members of a Trade House.

There are nine Trade Houses that rule Lurindor:

The Amiatti Conglomerate: This was once the ruling House of Lurindor before the mysterious disappreance of the entire family and their close associates.

The Biancardi Trade League:

The Châteaufoy Trade Company:

The Dinovio Trade Group:

The Harkûr Trade Guild:

The Montari Entreprises:

The Sotillini Cartel:

The Sovrani Syndicate: This Trade House was the second most powerful company in Lurindor. When the Amiatti Conglomerate vanished, they were quick to acquire its remaining assets, and succeeded in securing the position of the ruling trade house for themselves.

The Teredoro Consortium:

The Varano Trade Company:

The head of each Trade House is called an overseer and owns the largest portion of shares. The ruler of Lurindor, known as the High Overseer, is also the overseer of the ruling Trade House. The Lord-Chairman maintains full executive power of the state, while the legislative power resides in the State Committee composed of the other overseers. Overseers and the other shareholders of a Trade House are addressed with old noble titles, such as lord or lady.

Each Trade House is allowed to maintain a large security force. They are permitted to run their region of Lurindor as they see fit within the overall boundaries of state law.

Trade Houses own other, smaller companies as subsidiaries called Branch Houses, and these are analogous to minor noble houses. These follow the same structure as the Trade Houses, except that they are permitted to maintain a security force far less that the Trade Houses. Shareholders of Branch Houses gain most of the privileges of nobility except that they have no formal authority over the law of the land. A merchant company can become a Branch House if a Trade House owns the controlling majority of shares of the company, and if the company has a set number of assets and liquidity. Branch Houses are also forbidden to operate or own assets in the lands of Trade Houses other than their controlling one.

In order to ensure the proper distribution and transfer of company shares so that Lurindor's government does not succumb to fraud and , an organization called the Trade Regulation Authority was created. It is an independent body tasked with recording and tracking all shares of all merchant companies in Lurindor, and to investigate any irregularities that might arise. Over time, the TRA or simply the Regulators, became the judicial authority of the realm as well as its primary law enforcement agency. The TRA governing board is composed of seven individuals: four who have no ties to any merchant company, one representative of the ruling Trade House, and two representatives of the other Trade Houses who are rotated on a yearly basis.

Lurindor technically does not have a standing army. Instead, each Trade House is responsible of hiring private mercenary companies to maintain the defence of their domain. These mercenaries may not operate in the domains of other Trade Houses without proper authority except for one. The Knights of the Crimson Shield are the loyal and disciplined mercenaries employed by the Amiatti Trade Company and may be deployed throughout the realm. Trade Houses sometimes use their internal security forces to supplement the mercenaries, but these guards' main duties is to protect the shareholders and their operations.


The Châteaufoy halflings have long been leaders to the inhabitants of Valderêve. They are believed to be descendant of Célestar halflings from the Age of Kings. Many individuals of the Châteaufoy family line grew up to become powerful figures in history, such as Séline Châteaufoy, the general of Valderêvian armies that fought the Rastoli forces to a stand still and denied them Rochefort, Pierrot Châteaufoy, famed adventurer and archmage of Rochefort, and Fabien Châteaufoy, who, despite his small stature, was never defeated in a thousand sword duels and founded the Fabien Blade Academy.

The Châteaufoy have proven so formidable that their city, Rochefort, that they themselves founded, has never fallen to an outside force. Neither the Rastoli nor the Amiatti managed to conquer Rochefort, only fighting them to a standstill and were forced to negotiate with them, with the Châteaufoy coming out ahead in any such dealings. As such, most of the Valderêvians look to the Châteaufoys for leadership and to keep the Valderêvian spirit of good, simple living alive under the rule of others.


The majority of Lurindor's inhabitants are humans and halflings. Dwarves, mostly of the hill variety, maintain a strong presence with the existence of ancient Dol Harkûr, a survivor of the Starlight Empires. However, people of all kind can be found as Lurindor's borders are quite open to immigration. Many come to seek fortune, and the merchant-lords are always looking for new labour and talent. Even orcs and hobgoblins are tolerated here (albeit barely) so long as they do not cause any trouble. Many are hired as mercenaries.

Due to their historical resistance to the current and past rulers of the realm, halfling are treated as second-class citizens. Although not outright slaves, Lurindor halflings have almost no opportunity to move up into positions of power or influence. Instead, they are relegated to menial jobs with poor pay, and even then they are cheated out of their hard earned pay. The ruling humans have systematically tried to suppress Valderêvan culture. The only exception to this trend is in Rochefort where, under the Châteaufoy family's leadership, halflings live freely and their culture remains strong.


There is a clear distinction between state and religion, and all faiths are allowed to be worshiped in Lurindor within reason, but Kimylia is naturally the dominant religion in the land of trade. Her church works closely with the TRA, and the faith's High Arbiter of the land is often a member of the TRA governing body. Their main goal is to help continue the thriving prosperity of commerce in all daily life.

Asmodeus has been making in-roads in the daily lives of Lurindorians, particularly among the Ispirani wealthy. Despite his dark reputation, the church of the Lord of Greed emphasizes on their skill of deal making and negotiation, with the added benefit of such a high level of greed that persist throughout life in Lurindor. Many wealthy elite have come to enjoy the benefits that come with associating with the church of Asmodeus. Priests of the Archduke of Hell use they honeyed tongues to deflect any criticism and accustations flung towards them, as well as entering the good graces of the rich and powerful.

Tierra remains a popular faith among the Valderêvans, who simply yearn to lead a good and simple life. Belthazar has also grown in popularity, with so many innovations being developed in Lurindor, espcially with the thriving blast powder and firearms industry. Because of the high concentration of aetherite veins, the church of Illia maintains a presence here. Finally, Kaï-den and Zhao-Kahn have a small presence, each competing with each other to establish peace and order under their own opposite philosophies.

Cities & Landmarks


Large city. Capital of the Varano Trade Company.


Metropolis. Capital of Lurindor and formerly of the Amiatti Conglomorate. Now under the control of the Sovrani Syndicate.

Dol Harkûr

Large city. Capital of the Harkûr Trade Guild.


Metropolis. Capital of the Teredoro Consortium.


Large city. Capital of the Biancardi Trade League.


Metropolis. Capital of the Sotillini Cartel.

Nuevo Venicar

Metropolis. Once the capital of the Sovrani Syndicate before their moved their headquarters to Coracentia. Nonetheless, it remains under their control, and is one of the most important trade centres of Lurindor, second only to Coracentia herself.

Santo Venito

Metropolis. Capital of the Dinovio Trade Group.


Large city. A semi-independent city ruled by the Châteaufoy family. The Châteaufoy family is not actually a Trade House or a Branch House, but it does own several profitable businesses. The strategic placement of Rochefort, both economical and defensible, allowed them to negotiate their current status with the Amiatti Trade House. They maintain full control of their city in exchange of pledging their loyalty to the ruling house of Lurindor, respecting the domains of the other houses, and giving the right to have any political say on a national level.


Large city. Capital of the Montari Entreprises.

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