Regions of Celesia

The world of Celesia was created to be the crowning jewel of the Creator Gods when they fashioned the universe. It is a fairly large world, with a circumference of over fifty thousand kilometers. Water covers a little over half the planet. There are nine continents, and five oceans. There are also many groupings of islands, some large enough to hold powerful nations.

World map of Celesia
World map of Celesia. Click image larger version.

Continents


Anowakowa

  • Anyahagi—Nation of dark fur legaren packs in the temperate area.
  • Powerful sea-faring merchant arctic kingdom.
  • Vast region of plains inhabited by nomadic tribes.
  • Owakadûm—The dwarf Kingdom of Owakadûm occupies the Ironsky Mountains, and allied with the human nation of Wimanidoon.
  • Wimanidoon—The Wimanidoon Confederacy is a collection of human tribes that allied with the dwarf nation of Owakadûm, and have mastered the use of firearms and steamcraft.
  • Former Cassimi colony Mexican
  • Former Khaliri colony
  • Former Sengolan colony Haitian/Jamaican
  • Alliance of light fur legaren packs in the arctic area.
  • Nation of kitai packs in the mountains.
  • Vast rocky desert area known for its mesas inhabited by gnolls, legaren, orcs, and goblins.
  • Rocky desert nation of hill dwarves who democratically elect their leader.
  • Forest kingdom of wild elves.
  • Article kingdom of snow elves.
  • Desert region of a blue dragon clan

Anzica

  • Ixchelza—A theocratic human kingdom dedicated to Minué, renown for its seers.
  • Demonskar—A region between the continents of Anowakowa and Anzica, this land remains scarred by demonic power and influence.
  • Macozitlan—An orc kingdom of heart-eating Orcus worshipers.
  • Quetzaltec—A small human and sakkadi nation dedicated Shenlong where the rulers are advised by couatls.
  • Rhostwaranarth—Jungle kingdom of wild elves.
  • Tonahtican—A theocratic human kingdom dedicated to Kaï-den, renown for its grand pyramids.
  • Urcangarr—Southern kingdom of incan style mountain dwarves.
  • Vast rainforest region dotted with villages of many races and fantastic and deadly monsters.
  • Volcanic mountain kingdom of Inca style red dragon clan
  • Ancient rain forest kingdom of sserassin
  • rain forest demesne if a green dragon clan
  • nation of allied sakkadi tribes in the rain forest
  • Large Inca style empire that resisted Cassimi's attempt to conquer them.
  • Jungle kingdom of khitai
  • Jungle nation of vanara tribes
  • Kingdom of Zhao-Khan warriors that force other nations to become tributes
  • Empire ruled by a noble class of mummies known as the 'mallqui'

Asteropa

  • Aerdwyn—The humans of the Aerdwish Isles expanded deep into Asteropa to establish a powerful aristocracy. The Aerdwish Empire had since lost many of its former colonies, but still retains much power on the mainland, as well as its expansionist goals.
  • Azhawinibi—The Azhawinibi Enclave was founded by explorers of the Wimanidoon Confederacy who settled part of the Pravican coast, and is now its own independent nation.
  • Arkonia—The Arkonian Concordat is realm where arcane magic dominates.
  • Barkadhûm—The Kingdom of Barkadhûm is a fierce nation of dwarves surrounded by enemies on all sides in the cold northwest of Asteropa.
  • Brumangor—The Brumangor Enclave is the wintery domain of the Nivescian white dragon clan.
  • Carpathos—The Carpathos League is a loose alliance of cyclopean city-states.
  • Darsa—A human vassal state to the Aerdwish Empire.
  • Drazim-ka—The Kingdom of Drazim-ka is the largest nation of lizardfolk in Asteropa, occupying most of the area of the Great Valens Swamp.
  • Erland—A human vassal state to the Aerdwish Empire.
  • Frostlund—Frostlund is a cold and harsh land of snow and tundra, home to both human and frost giant tribes that roam the land of mammoths and sabretooth tigers, and great beasts such as white dragons and frost worms.
  • Garazhan—This nation was formed by a legendary hobgoblin general over a thousand years ago. It is now the primary nation for hobgoblins and other goblinkind. Extremely militaristic, it was once very expansionistic until its borders came up against the newly formed Xaos Dominion to its east. Xaos defeated Garazhan, but the mage-emperor found the hobgoblins to be excellent troops and made the nation the empire's client state. Garazhan's hobgoblin armies now serve as an honoured fighting force for the Dominion.
  • Helzharn—The hobgoblin Kingdom of Helzharn was formed by the Venicar Empire's hobgoblin conscripts after the empire collapsed.
  • Huecamoco—The Kingdom of Huecamoco is former colony of the fallen Anzican empire of Zupactec, the result of an invasion of the Kingdom of Rodaria in response for their own invasion of Anzican lands.
  • Hynaeria—This human kingdom is on the east coast and just under 200 years old. It is ruled by a monarchy which supported a a collection of noble families. It is traditionally a feudal nation, formed by uniting the human cities and villages under the threat of the Suldeinor Confedracy.
  • Ilmer—Isolated kingdom of elves in the Cassimi Sea.
  • Incendiar—The Incendiar Range is a stretch of land composed of mountains and valleys, all ruled by the Incendiar red dragon clan.
  • Issos—The Issosi League is a federation of pre-dominantly human city-states.
  • Istval —The Istval Hartlands is the central region of the Istvali Peninsula, and is home of numerous petty kingdoms originating from both the region's native peoples, and attempted conquests from foreign powers.
  • Jormgrundar—The Jarldom of Jormgrundar is the frost giant nation of Asteropa, located in the wintry north of the continent.
  • Khadzagar—The Khadzagar Republic is a coalition of mostly hill dwarf city-states, focused on production and trade.
  • Krussivyk—Harsh northern land populated by witches and fairies.
  • Lakinutok—The human Kingdom of Lakinutok lies in the frozen north of Asteropa, yet somehow manages to prosper despite the harsh climate.
  • Lehdan—The Kingdom of Lehdan controlled part of the northern coast of the Crescent Moon Lake, and is currently a tributary of the Xaos Dominion.
  • Lurindor—The Lurindor Compact is ruled by a collection of merchant companies in a feudal manner. Composed of mostly humans and halflings, commerce is the cornerstone of their world. It lies on the western side of the Sea of Lurin.
  • Malbarek—The Kingdom of Malbarek controlled part of the northern coast of the Crescent Moon Lake, and is currently a tributary of the Xaos Dominion.
  • Maldurant—The Maldurant Dominion is the expanding nation that emerged from the boundaries of that city-state.
  • Merassimi—The Merassimi Heartlands is the last, unconquered land of the human Merassimi tribes.
  • Minossus—The Minossus League is a loose alliance of minotaur city-states.
  • Morghendarr—This nation is the last dwarven empire on Asteropa, a survivor state dating back from the Age of Twilight. It is a collection of dwarven underground cities among several mountain ranges, and above ground villages that lie between them. It is located in the northern region of Asteropa, north of the Valkirk Republic.
  • Muldor—The Muldori Plateaus is an untamed region, home to legaren and various giant tribes.
  • Navaraith—The great forest of Navaraith is now home to the Navaraith Council, a coalition of towns and villages that make the forest home.
  • Norgrimm—This land is filled with moors, plains, and hills. It is home to numerous orc tribes that roam the land on worgs. Although the tribes sometimes clash with one another over land and resources, more often than not, they will gather and pour out to neighboring lands to raid them. Other, smaller tribes make their lives here, among them are goblins, kobolds, and some human tribes.
  • Oxyeleos—The realm of Oxyeleos is made up of massive swamps and marshlands, ruled by the Furvuleos black dragon clan.
  • Parmacia—A human vassal state to teh Aerdwish Empire.
  • Pendrik—A human vassal state to the Aerdwish Empire.
  • Pravica—Once a powerful empire, the region is now broken into independent city-states with a rich culture of nomads and superstition.
  • Radimus—The Holy Radimus Empire was founded by the human god Radimus. It is ruled by his clergy and it is law that he is to be venerated above all other gods. The empire exults that humans are meant for great things, and that they stand above all other races. It treats other races as second class citizens, sometimes benignly to more civilized ones such as elves and dwarves, to outright genocide for goblins and orcs.
  • Remulor—The legaren Kingdom of Remulor rules over treacherous terrain, which allowed the wolffolk to continue resisting against Venicari expansion.
  • Rodaria—The human Kingdom of Rodaria controls the islands and part of the western tip of the Istvali Peninsula.
  • Sarkovia—The Principality of Sarkovia is a large, but decadent, human nation with a dark and bloody history, with many horrific monsters laying wait in the night.
  • Shuliwan—This large tract of land is mostly covered in forest, and ruled by the Shilutan forest dragon clan.
  • Skrivia—The Kingdom of Skrivia is ruled by a skriven royal family, but is home to many bestial races.
  • Sorliss—The human Kingdom of Sorliss controlled part of the northern coast of the Crescent Moon Lake, and is currently a tributary of the Xaos Dominion.
  • Suldeinor—A survivor state of the ancient Aerlonesti Empire, the Suldeinor Confederacy remains the most powerful elven nation on Asteropa.
  • Tambria—A human vassal state of the Aerdwish Empire.
  • Tassimar—The Tassimar Reach is named after the bandit king Tassimar. He once conquered the entire region, but it broke apart upon his death as his lieutenants carved up him empire amongst themselves quite violently. Today, it is a collection of independent city-states ruled by the descendents of the original bandits, or ruled by new bandit gangs.
  • Valendar—The Valendar Heartlands is a vast region home to a myriad of races and monsters, city-states, and petty kingdoms.
  • Valroy—A human and halfling nation embroiled in unending revolution.
  • Venicar—The Venicar Republic is a human bastion of civilization corrupt with decadence, but boasting a powerful military.
  • Viridian Marches—A rich land that no nation has been able to hold.
  • Valkirk—The Valkirk Republic is a large coalition of city-states, mostly human, but including cities of elves, dwarves, and halflings.
  • Whismerlund—The gnomish Kingdom of Whismerlund maintains strong connections to Faerie.
  • Xaos—The Xaos Dominion is a human and malephelim empire bent on dominating the continent.
  • Xifangsaifu—Formerly a Xian colony, the Kingdom of Xifangsaifu has now become the gateway to Asteropa for people hailing from the eastern lands beyond the Xianluan ocean.

Khaliram

  • Al-Jin-Balad—Magical kingdom with deep alliances with genies.
  • Ashaki—The Ashaki Empire is a vast, decadent human state that subsist on slavery ruled by a God-Pharaoh.
  • Farhim—The Farhimid Shahdom is rich in aetherite. Its inhabitants are mostly human, but also include dwarves and kitai.
  • Free Ashaki Alliance—An alliance of mostly human city-states that broke free from the Ashaki Empire.
  • Murash—The Murashid Caliphate is a theocratic nation dedicated to Kaï-den
  • Qar-Kadaj—A mountainous region that denotes the border between Khaliram and Asteropa to the north. The remote, mountain tribes have suffered through centuries of warfare from attempted conquest by the Ashaki Empire from the south, and crusades from the Holy Radimus Empire to the north. These tribes include humans, dwarves, gnolls, and kitai.
  • Powerful sea-faring merchant kingdom.
  • Vast desert region dotted with oases inhabited by nomads, but extremely vital to overland trade.
  • Former Xian colony
  • Former Sengolan colony

Inuktavit

Ramvata

  • Kularampur—The Seven Kingdoms of Kularampur. Its inhabitants are mostly human, but also include vanara, vishkanya, and wayang.
  • Vast jungle region inhabited by tribes of humans, elves, kitai, vanara, vishkanya, wayang and filled with deadly and fantastical beasts.
  • Kingdom where a social caste system is strictly enforced.
  • Kingdom where the rakshasa rule over humans.
  • Kingdom of where vanara are the rulers, but allow other races to live alongside them.
  • Isolated kingdom of kitai.
  • Isolated kingdom of vishkanya.
  • Powerful trade nation in a key location for overland trade routes.
  • Nation of dwarf mystics
  • Naga empire.
  • Former Xian colony
  • Former Anzican colony
  • Marsh demesne of a black dragon clan
  • Vast swamp region inhabited by vanara, vishkanya, marsh giants, drazi
  • Jungle demesne of a green dragon clan
  • Ancient jungle kingdom of sserassin
  • Ancient Arctic kingdom of neraxin

Sengola

  • Aerdwish Bengati—The recent human colonies established by the Aerdwish Empire.
  • Bengati—The Bengati Free-Cities.
  • Kingdom that extensively uses clockwork and steam powered mechanisms.
  • Powerful sea-faring merchant kingdom
  • Vast savanna region inhabited by tribes of many races filled with fantastical and deadly monsters.
  • Vast jungle region inhabited by tribes of many races filled with fantastical and deadly monsters.
  • Powerful empire with a deep reverence of the dead and the stars ruled by a pharaoh descended from the Sun God Kaï-den.
  • Nation of gnoll tribes
  • Jungle kingdom
  • Savanna kingdom
  • dwarf kingdom in the mountains
  • green dragon demesne in the jungle
  • red dragon demesne around an active volcano
  • Former Xian colony
  • Former Ramavti colony
  • Former Anzican colony incan

Tunakuraq

Zhoulong

  • Nation where the state is absolute and there are no individual rights. Everything is provided by the state, but as the population grows, the nation must invade and expand to gather enough resources. Rulership is brutal in times of need.
  • Vast barren wasteland along the borders of the cybernetic empire where the remaining inhabitants are forced to wander or live in ramshackle settlements. The people freely integrate technology into themselves, or blend it with magic, all in order to combat the cybernetic empire.
  • Cybernetic empire where an AI god rules and has determined that all organic life must be controlled or purge.
  • Nation that is absolutely anti-technology because of the cybernetic empire. All technology and advancement is banned upon the pain of death, and magic/ki/psionics rule.
  • Vast empire where the inner kingdoms are ruled by humans each bonded to a dragon. While the human ruler oversees the daily life of the kingdom's inhabitants, the dragons use them to play out their intrigues against other dragons, an agreement made to prevent another extinction-level dragon war. Lots of bureaucracy, intrigue, plots.
  • Vast region of steppes inhabited by numerous tribes of horsemen.
  • Empire rule by a cruel god-emperor.
  • Empire where the oni rule over mortals.
  • Nation of alliance of shogunates with a figurehead emperor.
  • Kingdom of dwarven samurai.
  • Forest kingdom of elven ninja mages.
  • Frozen wasteland inhabited by frost giants with many dwarven and giant ruins.
  • Economical powerful sea-faring empire.
  • Kingdom of vanara who build pyramids in the deep swamp jungles.
  • Kingdom of ninja kitai.
  • Frozen dwarven kingdom.
  • Mountain nation of tengu tribes.
  • Kingdom of hobgoblin samurai.
  • Kingdom ruled by Magelords.
  • Great forest of Kami.
  • Large desert region filled with nomads and bandits.
  • Nation of kitsune tribes.
  • Generic korean kingdom
  • Generic Thailand kingdom
  • Generic Vietnam kingdom
  • Generic chinese kingdom
  • Generic Japanese kingdom
  • Former Aerdwyn colony
  • Small nation of androids that broke away from the machine empire that desire isolation and to have no contact with organics.
  • Small nation of androids that escaped the machine empire that seek peaceful coexistence with organics. They work along side the descendants of their creators that they saw d from annihilation by the god machine.
  • Desert kingdom of a blue dragon clan

Oceans


Dhanastri Ocean

Mahideen Ocean

Shenlei Ocean

Xianluan Ocean

  • Coraithess—The most powerful and oldest elven kingdom of the world still standing, made up of one large island and surrounding smaller ones that were once part of the main continent.
  • The Snarling Sea—A collection of islands that were once Xian colonies, but are now havens for pirates.
  • Xianluan Confederacy—A union of nations that were once the southern colonies of the ancient Xian empire. The Confederacy experienced a brutal civil war when it attempted to implement the Reformation Act upon its member states.

Zucatec Ocean

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