Regions of Celesia
  • Arkonia: A powerful magocratic empire.
  • Ashaki Empire: An ancient and powerful empire slowly in decline.
  • Burninstar Desert: A great and harsh desert that still manages to have life under the burning sun.
  • Coraithess: The most powerful and oldest elven kingdom of the world still standing, made up of one large island and surrounding smaller ones that were once part of the main continent.
  • Archduchy of Darsa: A kingdom near the Frozen Crown.
  • Kingdom of Erland: A kingdom near the Frozen Crown.
  • Kingdom of Farhim: A young desert kingdom whose mystical people are as hard as the shining sun.
  • Free Ashaki Alliance: An alliance of city states and provinces that gained independence from the Ashaki Empire.
  • Frostlund: A cold and wild region near the Frozen Crown of the World, filled with barbarian and orcish tribes.
  • Garazhan Empire: The only goblin nation in the world with a tyrannic and militaristic regime.
  • Kingdom of Hynaeria: The bastion of humanity, valuing peace, law, and freedom for the good of the people.
  • Kutari Empire: A large island in the Celesian Orient whose people value honor above all.
  • Lehdan: A vast and wild land filled with great and incredible beasts of all kind.
  • Lurindor: A nation specialized in trade and ruled by merchants, and the most economically powerful.
  • Lystari Empire: A decadent and depraved empire in the jungle lands with dark and perverse traditions.
  • Sovereignty of Muldor: A kingdom near the Frozen Crown.
  • Morghendarr: The last shard of the dwarven empires of the Age of Starlight, this dwarven nation remains safe under the vast mountains of the Frozen Crown.
  • Norgrim Moors: A vast land dominated by numerous orc tribes.
  • Holy Radimus Empire: A humanocentric theocracy that aims to spread the religion of St. Radimus around the world.
  • Principality of Rodaria: A kingdom near the Frozen Crown.
  • Sorliss: A nation of scholars and wizards, it is partially occupied by Xaos.
  • Suldeinor Confederacy: One of the few elven nations still on the continent, it is a union of many elven cities.
  • Sun Coast Run: A stretch of coastal land running from north to south, dominated by trade and bandits.
  • Tassimar Reach: A wild land with raiders and barbarian tribes mixed with political strife and intrigue between its many city-states.
  • Valendar: The largest region of Rhyn, these are the Untamed Lands where danger and opportunity can be found anywhere.
  • Republic of Valkirk: A nation of mostly humans is one of the few examples of a properly working democracy, valuing the personal freedom of its citizens.
  • Wu Shan Empire: A large and powerful nation with a rich and old culture compounded by an obsession for bureaucracy.
  • Xaos Dominion: An empire bent on dominating its neighbors for the sake of power.
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