Races: Vanara

Physical Description


Vanara prefer forested or jungled tropical climates, and can be found in vast numbers in Ramvata, Sengola, and south Anzica.


Alignment & Religion




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Racial Traits

Standard Traits (13 CP)

  • Type: Vanaras are primanoids with the vanara subtype.
  • Size: Vanaras are Medium creatures and thus have no bonuses or penalties due to their size.
  • Speed: Vanaras have a base speed of 30 feet and a climb speed of 20 feet. (2 CP)
  • Languages: Vanaras begin play knowing one regional Vanara language. Vanaras with high Intelligence scores can choose regional languages from the following: Elvish, Gnomish, Human, Luckly, Sakkadi, Vishkanyan, and Wayang. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

  • Climb: Because they have a climb speed, vanaras receive a +8 racial bonus on Climb checks.
  • Nimble: Vanaras are nimble and have a tail, and receive a racial bonus equal to their total Hit Dice on Acrobatics and Stealth checks. (4 CP)

Offense Traits

  • Bite: Dabyun jaws are dangerously tough enough to crush bone, granting them a bite natural attack that deals 1d6 damage. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)

Senses Racial Traits

  • Low-Light Vision: Vanaras can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, and at 14th, they can see four times as far, and so on every 7 HD after. (1 CP)
  • Scent: Vanaras have the scent ability. (3 CP)

Other Racial Traits

  • Prehensile Tail: Vanara tails are long and flexible enough that they can be used to carry objects. They cannot wield weapons, but they can retrieve small, stowed objects carried on the creature and draw a weapon of the creature's size or smaller as a simple action. (1 CP)

Alternate Physical Traits

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Risky Troublemaker: Some vanaras can choose to roll twice on Use Magic Device checks. If they do, they take the higher result unless either die roll is a natural 1, in which case the check automatically fails. This racial trait replaces prehensile tail. Source PZO9280
Tree Stranger: Some vanaras have spent their lives among humans in centers of learning instead of traditional treetop homes. These vanaras treat all Knowledge skills as class skills, but lose their climb speed racial trait.
Whitecape: The rare whitecape vanara clans have more in common with savanna-dwelling baboons than the jungle-dwelling monkeys that most vanaras resemble. Their stooping build grants them a +4 racial bonus to CMD when resisting a bull rush or trip. These vanaras usually have a thick mane of hair on the head and shoulders (called a “cape”) and shorter tails. This racial trait replaces prehensile tail.
Treebourne Agility [Youxia HB] The monkey-like vanara have an affinity for climbing, and the craftier among them attempt to integrate this skill into their combat training. Vanara with this racial trait gain the Athletics sphere as a bonus talent at 1st level, but must select the (climb) package. Additionally, they may use their Dexterity modifier for Climb checks instead of their Strength modifier. This replaces nimble.

Cultural Traits

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Racial Feats

Feat Name Category/Type Prerequisites Benefit

Races of Celesia


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