Races: Troll (CR 6)

Physical Description



Alignment and Religion




  • :

Racial Traits

Standard Traits (134 CP)

  • Hit Dice: Trolls begin play with 6 Hit Dice (d8). (0 CP)
  • Type: Trolls are humanoids with the giant subtype.
  • Ability Score Modifiers: Trolls gain +17 Strength, +6 Dexterity +15 Constitution, -2 Intelligence, -2 Charisma. (68 CP)
  • Ability Score Increases: Trolls begin play with 14 points to allocate to their ability scores, up to 6 points to a single score.
  • Size: Trolls are Large creatures and thus gain +2 Strength, -2 Dexterity, +1 Constitution, -1 size penalty to attack rolls, +1 size bonus to CMB and CMD, -1 size penalty to DV, -2 size penalty to Fly, -2 size penalty to Stealth. (2 CP)
  • Speed: Trolls have a base speed of 40 ft.
  • Languages: Trolls begin play knowning one regional Giantish language. Trolls with high Intelligence scores can choose regional languages from the following: Dwarvish, Goblish, Giantish, Human, Ogrish, and Orcish. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Natural Armor: Trolls have a natural armor bonus equal to their total Hit Dice. (2 CP)
  • Regeneration: Trolls have regeneration 5 (acid or fire). (38 CP)
  • Saving Throws: Trolls begin play with Fortitude +5, Reflex +2, and Will +2 as their base saving throw bonuses. (1 CP)

Feat and Skill Racial Traits

  • Class Skills: Trolls always consider Climb, Craft, Handle Animal, Heal, Intimidate, Perception, Profession, Ride, Survival, and Swim as class skills. (5 CP)
  • Feats: Trolls begin play knowing one feat per Hit Die and 2 racial feats.
  • Skill Ranks: Trolls begin play with 2 + Intelligence modifier skill ranks per Hit Die, and have 6 skill proficiency increases to allocate. (0 CP)

Offense Racial Traits

  • Base Attack Bonus: Trolls begin play with a base attack bonus of +4 (medium progression). (0 CP)
  • Natural Attacks: Trolls have a bite and 2 claw natural attacks. The bite deals 2d4 points of damage and each claw deals 1d6 points of damage. At 7th Hit Die, and every 7 HD after, the damage of each natural attack increases by 1 size. (6 CP)
  • Reach: Trolls have a reach of 10 ft.
  • Rend: Trolls have the rend (2 claws) special attack. (6 CP)
  • Space: Trolls occupy a space of 10 ft.

Senses Racial Traits

  • Darkvision: Trolls can see perfectly in the dark for up to 60 feet. At 7th Hit Die, and every 7 HD after, this range increases by 30 feet. (2 CP)
  • Low-Light Vision: Trolls can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, and at 14th, they can see four times as far, and so on every 7 HD after. (1 CP)
  • Scent: Trolls have the scent ability. (3 CP)

Alternate Physical Traits

  • :

Cultural Traits

  • :

Racial Feats

Feat Name Category/Type Prerequisites Benefit
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License