Races: Sakkadi

Sakkadis are a race of people with lizard-like features.

Physical Description



Alignment and Religion




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Racial Traits

Standard Traits (13 CP)

  • Type: Sakkadis are primanoids with the sakkadi subtype.
  • Size: Sakkadis are Medium creatures and thus have no bonuses or penalties due to their size.
  • Speed: Sakkadis have a base speed of 30 feet and a swim speed of 30 feet. (2 CP)
  • Languages: Sakkadis begin play knowing one regional Sakkadish language. Sakkadis with high Intelligence scores can choose a regional language from the following: Human, and Sakkadish. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Cold-Blooded: Sakkadis incur disadvantage on saving throws against cold spells and effects, but gain a racial bonus equal to half of their total Hit Dice on saving throws against fire spells and effects. (0 CP)
  • Lizard Scales: Sakkadis have tough scaly skin, granting them a natural armor equal to their total Hit Dice. (2 CP)

Feat and Skill Racial Traits

  • Swim: As they have a swim speed, sakkadis gain a +8 racial bonus on Swim checks.
  • Tail: Sakkadi have a tail that grants them a +1 racial bonus on Acrobatics check. (1 CP)

Offense Racial Traits

  • Bite: Sakkadis have a bite natural attack that deals 1d6 points of damage. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
  • Claws: Sakkadis have 2 claw natural attacks that each deal 1d4 points of damage. At 7th Hit Dice, and every 7 HD after, the damage of each claw increases by 1 size. (4 CP)

Senses Racial Traits

  • Low-Light Vision: Sakkadis can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, and at 14th, they can see four times as far, and so on every 7 HD after. (1 CP)

Other Racial Traits

  • Prehensile Tail: Sakkadi tails are long and flexible enough that they can be used to carry objects. They cannot wield weapons, but they can retrieve small, stowed objects carried on the creature and draw a weapon of the creature's size or smaller as a simple action. (1 CP)

Alternate Physical Traits

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Cultural Traits

  • Hunter-Gathers: Sakkadi often divide their roles into those who hunt to provide prey for the tribe and those who gather to provide medicine and crafts. Sakkadi with this racial trait are the hunters, gaining Extra Combat Talent for the Scout sphere as a bonus feat. At 5th Hit Die, and every 5 HD after, they gain another Extra Combat Talent for the Scout sphere. (3 CP)
  • Observant: These sakkadi have trained themselves to be exceptionally aware of their surroundings, gaining a racial bonus equal to half of their total Hit Die on Perception checks, and Perception is always a class skill for them. (3 CP)

Racial Feats

Feat Name Category/Type Prerequisites Benefit
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