Races: Kitai

The kitais, commonly known as catfolk, are a naturally curious and inquisitive people.

Physical Description

In general, catfolk are lithe and slender, standing midway between dwarves and humans in stature. While clearly humanoid, they possess many feline features, including a coat of soft fine fur, slit pupils, and a sleek, slender tail. Their ears are pointed, but unlike those of elves, are more rounded and catlike, located nearer on the top of their head. They manipulate objects as easily as any other humanoid, but their fingers terminate in small, sharp, retractable claws. These claws are typically not powerful enough to be used as weapons, but some members of the species—either by quirk of birth or from years of honing—can use them with deadly effect. Feline whiskers are not uncommon, but not universal, and hair and eye color vary greatly.


Kitais have adapted to many climates, and can be found all over the world. Their largest numbers are concentrated in Ramvata, Khaliram, and Sengola.


Alignment and Religion




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Racial Traits

Standard Traits (12 CP)

  • Type: Kitais are primanoids with the kitai subtype.
  • Size: Kitais are Medium creatures.
  • Speed: Kitais have a base speed of 30 feet.
  • Languages: Kitais begin play knowing one regional Kitish language. Kitais with high Intelligence scores can choose a regional language from the following: Elvish, Gnollish, Human, Legarish, Lucklyn, and Skrivish. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

  • Feline Affinity: Kitais gain a racial bonus equal to their total Hit Dice on Handle Animal, Knowledge (nature), Ride, and wild empathy checks towards all feline creatures. (1 CP)
  • Feline Agility: Kitai bodies are extremely nimble and possess a tail. Kitais gains a racial bonus equal to their total Hit Dice on Acrobatic checks. (2 CP)
  • Natural Hunter: Kitai instincts and senses are extremely sharp. Kitais receive a racial bonus equal to their total Hit Dice on Perception and Stealth checks. (4 CP)

Offense Racial Traits

  • Claws: Kitai claws are sharp and deadly. Kitais gain 2 claw natural attacks that deal 1d4 points of damage each. At 7th Hit Die, and every 7 HD after, the damage of the claws increases by 1 size. (4 CP)

Senses Racial Traits

  • Low-Light Vision: Kitais can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, and at 14th, its can see four times as far, and so on every 7 HD after. (1 CP)

Alternate Physical Traits

  • Bite: Kitai teeth are sharp and deadly. Kitais gain a bite natural attacks that deal 1d6 points of damage each. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)

Nimble Faller Some catfolk have an amazing sense of balance and keen knowledge of their own center of gravity. Catfolk with this trait land on their feet even when they take lethal damage from a fall. Furthermore, catfolk with this trait gain a +1 bonus to their CMD against trip maneuvers. This racial trait replaces sprinter.
Scent Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait.
Prehensile Tail The creature's tails are long and flexible enough that they can be used to carry objects. They cannot wield weapons, but they can retrieve small, stowed objects carried on the creature as a simple action.

Cultural Traits

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Clever Cat Catfolk’s generally friendly disposition doesn’t preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter.
Climber Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Curiosity Catfolk are naturally inquisitive about the world around them, though some are more curious than others. Such catfolk gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) are always class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead. This racial trait replaces natural hunter.
Jungle Stalker Catfolk often live in deeply forested terrain and they have become naturally sure-footed to maintain their hunting prowess in these dangerous environments. Such catfolk gain a +2 racial bonus on Acrobatics checks and can ignore the first square of difficult terrain caused by foliage each round. This racial trait replaces cat’s luck and sprinter. Source PZO9280

Racial Feats

Feat Name Category/Type Prerequisites Benefit

Races of Celesia


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