Jiren
Table of Contents

The jiren are unlike any other race on Celesia. Composed entirely out non-organic materials and powered by a self-sustaining internal power reactor, these beings otherwise known as artificial humanoids or androids are apparently wholly sapient, and are far more advanced than any golem. However, in order to mimic organic life's potential for growth and ability to wield magic, jiren bodies are far less powerful than true robots.

Racial Traits


  • Ability Score Racial Traits: Jiren bodies are structurally tough, and their minds are sharp and logical. However, they have a limited understanding of organic emotions and instinct. As a result, androids gain a +2 bonus to Strength and Intelligence, but suffer a –2 penalty to Wisdom and Charisma.
  • Size: Androids are Medium creatures, and they have no bonuses or penalties due to their size.
  • Base Speed: Androids have a base speed of 30 feet.
  • Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
  • Alert: Androids gain a +2 racial bonus on Perception checks.
  • Emotionless: Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks
  • Exceptional Senses: Androids have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision.
  • Constructed: For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
  • Nanite Surge: An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
  • Adamant: Androids do not feel pain like organic creatures, and can continue operating with what parts of their body that remain undamaged. Androids remain conscious and continue fighting if their hit points fall below their negative Constitution score. Androids are still disabled at 0 hit points or lower and lose 1 hit point each round as normal.


Races of Celesia

HumansDwarvesElvesGoblinsGnollsGnomesHalf-elvesHalf-orcsHalflingsKoboldsOrcs

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