Races: Jiaoren

Physical Description

Society

Relations

Alignment and Religion

Adventurers

Ethnicities


Languages


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Racial Traits


Standard Traits (13 CP)

  • Type: Jiaorens are primanoids with the aquatic and jiaoren subtypes.
  • Size: Jiaorens are Medium creatures and thus have no bonuses or penalties due to their size.
  • Speed: Jiaorens have a base speed of 5 feet and a swim speed of 30 feet. (2 CP)
  • Languages: Jiaorens begin play knowing one regional Tritonish language and Aquan. Jioarens with high Intelligence scores can choose regional languages from the following: Adarosh, Elvish, Human, Thulkesh, and Tritonish. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Legless: Jiaorens have no legs. They have a land speed of 5 feet, and cannot be tripped. (-2 CP)

Feat and Skill Racial Traits

  • Enchanting Voice: Jiaorens can control their vocal chords to astoundingly harmonic levels. They gain a racial bonus equal to their total Hit Dice on Diplomacy, Intimidate, Perform (oratory), and Perform (sing) checks. (6 CP)
  • Swim: Because they have a swim speed, jiaorens gain a +8 racial bonus on Swim checks.

Magical Racial Traits

  • Jiaoren Magic: Jiaorens can use the following psi-like abilities a number of times per day equal to their total Hit Dice: float, and missive. They use their total HD as their caster level. (2 CP)

Senses Racial Traits

  • Darkvision: Jiaorens have darkvision and so can see perfectly in the dark to a range of 60 feet. At 7th Hit Die, and every 7 HD after, their darkvision range increases by 30 feet. (2 CP)
  • Low-Light Vision: Jiaorens can see twice as far a human in dim light. At 7th Hit Die, their low-light vision allows them to see three times as far, and four times as far at 14th, and so on every 7 levels after. (1 CP)

Other Racial Traits

  • Amphibious: Jiaorens can breathe both air and water. (2 CP)

Alternate Physical Traits

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Seasinger The beautiful voices of the merfolk are legendary. A seasinger gains a +2 racial bonus on Perform (sing) checks and a +1 racial bonus to the save DC of language-dependent spells. This racial trait replaces low-light vision.
Secret Magic: Merfolk sometimes manifest magical powers they are unwilling to explain to non-merfolk, leading scholars to speculate that the magic originates from the merfolk’s rumored eldritch patrons. Such merfolk have only a 40-foot swim speed, but they add +1 to the DC of any enchantment spells they cast, and if they have a Charisma score of 13 or higher, they gain the ability to cast the following spell-like abilities: At will—speak with animals (aquatic animals only); 1/day—fins to feet (self only), hydraulic push. This racial trait replaces the armor racial trait and alters the merfolk’s movement speed. Source PZO9280
Strongtail A few merfolk have broad, strong tails that are more suited for land travel than the typical merfolk tail. Merfolk with this racial trait have a land speed of 15 feet and a swim speed of 30 feet.
Unexpected Ally: Merfolk with this racial trait gain a +2 bonus on Diplomacy checks to influence a creature’s attitude. In addition, merfolk with this racial trait gain a +1 racial bonus on checks to perform the aid another action. This replaces low-light vision. PPC:HftF

Cultural Traits

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Racial Feats


Feat Name Category/Type Prerequisites Benefit
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