The gnomes of Celesia are a peculiar race, seeming out of place with the world, yet being a natural part of it at the same time. It is said that they descended from a breed of fey that chose to exist more closely with the Material Plane.

Gnomes are very social race, and are unafraid to approach strangers to get to know them. They have an inventive spirit, and are naturally curious about the world and how it works, yet at the same time, they have a close connection to nature. Though they are not afraid of embarking on dangerous projects, they are at times quite reckless in how they pursue their goals. Gnomes generally believe that life experience is the best way to learn lessons, and love to use pranks to that end.

Gnomes are a short race, about three and half feet tall on average, slightly shorter than dwarves. Unlike the Stout Folk, however, gnomes are much leaner, though still quite plump. They generally have distinctively, large, round noses, and sport short bears and mustaches.

Gnomes are divided into two subraces. The Sylvanefblin are forest- and hill-dwelling gnomes, kind and mischievous folk. They makeup the majority of the gnomish peoples, and are the most widely known. The Arcanefblin are an offshoot of the Sylvanefblin race, originating from gnomes who were more obsessed with studying magics and sciences. They prefer living in cities that are expertly designed by their architects and engineers. The Terranefblin are gnomes who live deep underground in the Deep Hollows, and differ in that, while no less curious, they are suspicious of others. By living in such a hostile environment, they are generally hardier than their surface cousins.



Sylvanefblin are the gnomes with the closest connection to nature, living in forests or hills in harmony with their environment. They are also the most mischevious, and love play pranks on strangers, though the pranks are harmless and in good fun, and they use them as a means of introduction. They also enjoy riddles and witty insults, the more over-the-top and complex, the better. Despite all this, the Sylvanefblin are very friendly folk, not afraid to approach strangers and get to now them.


Racial Traits

As the gnome.

Sylvanefblin often take the following racial traits:

  • Bond to the Land
  • Fey Magic
  • Fey Thoughts
  • Warden of Nature
  • Wright



While all gnomes enjoy studying how the world works, this group of gnomes distinguished themselves long ago for their near-obsessive drive to figure out the intricacies of the world around, develop working theories, and to conceive new creations. These gnomes came to be known as Arcanefblin, and over the millenia have changed slightly from their Sylvanefblin ancestors after all their exposure to their experiments and learnings.

Arcanefblin prefer to live cities, having an affinity for complex architecture and a structured environment. With sturdy walls around them and a roof over them, the Arcanefblin can perform their studies and experiments, and build their creations, in a stable and protected environment.

While Arcanefblin prefer structured environment, how they live is quite different. While they are able to function normally in society, many people are off-put by their slight eccentricities and ticks, developed after spending so much time sequestered in their studies or laboratories. Arcanefblin also confuse other folk by using long and technical words, as well as acting as if all the information they have learned was common knowledge to others, and are confounded when others do not understand them, even though they were completely clear!


Racial Traits

As the gnome.

Arcanefblin often take the following racial traits:

  • Academician
  • Architectural Ingenuity
  • Magical Linguist
  • Master Tinker
  • Utilitarian Magic



The Terranefblin were once forest gnomes that moved their homes into the Deep Hollows, underneath the surface, to have a closer connection to the earth. There, they carved out their homes and mined gems and minerals. They also grew battle-hardened and suspicious when they had to defend themselves against the Deep Hollows' numerous deadly denizens. Wars have often been fought against the Nui'anthyr and the Duerghendarr.


Racial Traits

As the svirfneblin, except for the following:

Standard Racial Traits

  • Ability Score Racial Traits: Terranefblin are fast and observant but relatively weak and emotionally distant. They gain –2 Strength, +2 Dexterity, +2 Wisdom, and –4 Charisma.
  • Type: Terranefblin are humanoids with the gnome subtype.
  • Size: Terranefblin are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Speed: Terranefblin have a base speed of 20 feet.
  • Languages: Terranefblin begin play speaking Gnome and Undercommon. Those with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, and Terran. See the Linguistics skill page for more information about these languages.

Defensive Racial Traits

  • Defensive Training: Terranefblin gain Dodge as a bonus feat.
  • Fortunate: Terranefblin gain a +1 racial bonus on all saving throws.

Feat and Skill Racial Traits

  • Skills: Terranefblin gain a +1 racial bonus on Perception and Stealth checks, and they are always considered as class skills.
  • Stonecunning: Terranefblin gain stonecunning (as dwarves.)

Magical Racial Traits

  • Terranefblin Magic: Terranefblin add +1 to the DC of any illusion spells they cast. Terranefblin also gain the following spell-like abilities: Constant—nondetection; 1/day—blindness/deafness (DC 12 + Charisma modifier), blur, disguise self; caster level equals the terranefblin's class levels.

Offense Racial Traits

  • Hatred: Terranefblin receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarf subtypes due to training against these hated foes.

Senses Racial Traits

  • Darkvision: Terranefblin can see perfectly in the dark up to 120 feet.
  • Low-Light Vision: In addition to their ability to see perfectly in the dark up to 60 ft, terranefblin have low-light vision, allowing them to see twice as far as humans in conditions of dim light.

Races of Celesia


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