Races: Gnome

Ethnicities


Jinglasei

Zhoulong

Nocklebuck

West Asteropa

Sunniluck

North Khaliram

Whismer

East Asteropa

Wintelvar

North Asteropa

Languages


Racial Traits


Standard Traits (11 CP)

  • Type: Gnomes are primanoids with the gnome subtype.
  • Size: Gnomes are Small creatures and thus gain -2 to Strength, +2 to Dexterity, -1 to Constitution, +1 size bonus to their DV, +1 size bonus on attack rolls, -1 penalty on combat maneuver checks and to CMD, +2 bonus on Fly checks, and +2 size bonus on Stealth checks, and their space is reduced to 1/4 sqr. (-2 CP)
  • Base Speed: Gnomes have a base speed of 20 feet.
  • Languages: Gnomes begin play speaking a regional Gnome language and Sylvan. Gnomes with high Intelligence scores can choose a regional language from the following: Draconic, Dwarven, Elven, Giant, Goblin, Human, and Orc. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Fey Fortitude: Gnomes with this racial trait are infused with a connection to life. They gain a racial bonus equal to half of their total Hit Dice on saves to resist death effects. (1 CP)
  • Illusion Resistance: Gnomes gain a racial bonus equal to half of their total Hit Dice on saving throws against illusion spells and effects. (2 CP)

Feat and Skill Racial Traits

  • Keen Senses: Gnomes receive a racial bonus equal to their total Hit Dice on Perception checks. (2 CP)

Magical Racial Traits

  • Gnome Magic: Gnomes add half of their total Hit Dice to the DC of any saving throws against illusion spells that they cast, and they can use the following spell-like abilities a number of times per day equal to their total HD: haunted fey aspect, mending, root, and speak with animals. They use their total HD as their caster level. The DCs are Charisma-based. (7 CP)

Senses Racial Traits

  • Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th, and so on every 7 HD after. (1 CP)

Alternate Physical Traits

  • Blended View: Prerequisite(s): low-light vision. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. At character level 7th, and every 7 levels after, their darkvision range increases by 30 feet. Gnomes can take this trait in place of keen senses.
  • Charming Diviner: Gnomes with this racial trait treat their caster level 50% higher for the purposes of divination spells they cast. Additionally, if the gnome has a Wisdom or Charisma score of 11 or higher, she also gains the ability to cast charm animal as a spell-like ability a number of times per day equal to their character level. The caster level for this effect is equal to the gnome’s character level, and the DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This replaces gnome magic.
  • Dusksight: When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance percentage is further reduced by an amount equal to their character level. The miss chance for total concealment applies normally. Gnomes can take this trait in place of keen senses.
  • Fairy Catcher: Some gnomes are especially sensitive to the presence of fey and receive a racial bonus equal to their character level on Perception, Sense Motive, and Survival checks against fey, a racial bonus equal to half of their character level on saving throws against the spells, spell-like abilities, and supernatural abilities of fey (this bonus stacks with the bonus granted by illusion resistance), and a racial bonus equal to their character level on caster level checks to overcome the spell resistance of fey. The racial trait replaces keen senses.
  • Faerie Dragon Magic: Some gnomes ally with capricious faerie dragons or share a supernatural kinship with these enigmatic creatures. Gnomes with this trait add half of their character level to the DCs of saves against the illusion spells they cast. Additionally, a gnome with a Charisma score of 11 or higher can use each of the following spell-like abilities a number of times per day equal to their character level: ghost sound, grease, and silent image. The caster level for these effects is equal to the gnome’s character character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This trait replaces gnome magic.
  • Fell Magic: Gnomes add half of their character level to the DC of any saving throws against necromancy spells that they cast. Gnomes with Wisdom scores of 11 or higher can also use the following spell-like abilities a number of times per day equal to their level: bleed, chill touch, detect poison, and touch of fatigue. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Wisdom modifier. This racial trait replaces gnome magic.
  • Fey Magic: Gnomes with this racial trait increase the DC of spells of the compulsion subschool they cast by half of their character level. Additionally, if the gnome has a Charisma score of 11 or higher, she can also use the following spell-like abilities a number of times per day equal to their character level: charm person, dancing lights, entangle, and prestidigitation. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This replaces gnome magic.
  • Fey-Tongued: You gain haunted fey aspect and speak with plants instead of dancing lights and speak with animals as spell-like abilities from the gnome magic racial trait. This racial trait alters the gnome magic racial trait.
  • Magical Linguist: Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add half of their character level to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a racial bonus equal to half of their character level on saving throws against such spells. Gnomes with Charisma scores of 11 or higher can also use the following spell-like abilities a number of times per day equal to their level: arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome’s level. This racial trait replaces gnome magic and illusion resistance.
  • Nature Affinity: Gnomes with this racial trait gain a racial bonus equal to half of their total Hit Dice on saving throws against abilities from fey and plants. This replaces illustion resistance. (2 CP)
  • Nosophobia: You gain a racial bonus equal to half of your character level on Fortitude saves against disease and poison, including magical diseases. This racial trait replaces nature affinity.
  • Pyromaniac: Gnomes with this racial trait treat their level one and a half times higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher can also use the following spell-like abilities a number of times per day equal to their character level: dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.
  • Utilitarian Magic: Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add half of their character level to the DC of any saving throws against transmutation spells they cast. If their Intelligence score is 11 or higher, they can also use the following spell-like abilities a number of times per day equal to their level: mage hand, open/close, prestidigitation, and unseen servant. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Intelligence modifier. This racial trait replaces gnome magic.
  • Vivacious: Some gnomes recover 50% more hit points (minimum 1) whenever they recover hit points from rest. Whenever they are healed of hit point damage by a spell, they heal an additional amount equal to their character level. The extra healing does not apply to spells that grant fast healing or similar effects. This racial trait replaces keen senses.

Cultural Traits

  • Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a racial bonus equal to their character level on any single Knowledge skill.
  • Animal Friend: You’ve long been a friend to animals, and feel safer when animals are nearby. You gain a racial bonus equal to half of your character level on Will saving throws as long as an animal (Tiny or larger, must be at least indifferent toward you) is within 30 feet, and Handle Animal is always a class skill for you.
  • Architectural Ingenuity: Some gnomes demonstrate incredible talent for building and adjusting structures. These gnomes gain a racial bonus equal to their character level on Knowledge (engineering) checks and on Craft and Perception checks related to structures (including structural traps).
  • Artistic: Gnomes with this racial trait gain a racial bonus equal to their character level on an Artistry or a Perform skill of their choice.
  • Behind the Veil: Characters with this trait gain a racial bonus equal to their character level on Bluff and Sleight of Hand checks while benefiting from concealment or cover.
  • Bond to the Land: Some gnomes have strong ties to specific kinds of terrain, as a holdover from their fey origins. These gnomes gain a dodge bonus equal to half of their character level to AC when in a specific terrain type selected from the ranger list of favored terrains. This choice is made at character creation, and cannot be changed.
  • Businessman: You gain a racial bonus equal to your character level on all Craft (alchemy) checks.
  • Defensive Training: Gnomes gain a dodge bonus equal to half of their character level to AC against monsters of the giant subtype.
  • Dimdweller: Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a racial bonus equal to their character level on Intimidate, Perception, and Stealth checks.
  • Dirty Trickster: All gnomes love pranks, but some specialize in those improvised during battle. These gnomes gain a racial bonus equal to half of their character level on dirty trick combat maneuvers. They need not meet the Intelligence requirement to select Deft Maneuvers, and any feat with Deft Maneuvers as a prerequisite.
  • Eternal Hope: Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a racial bonus equal to half of their character level on saving throws against fear and despair effects. A number of times per day equal to their character level, after rolling a 1 on a d20, the gnome may reroll and use the second result.
  • Explorer: Many gnomes are obsessed with seeing as much of the world as possible, rather than perfecting some specific talent or vocation. These gnomes gain a racial bonus equal to their character level on Climb checks and checks for one Knowledge skill of their choice.
  • Fey Thoughts: Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character, and she gains a racial bonus equal to her character level on checks with them.
  • Forest Senses: When in any unsettled, uncivilized terrain, you gain a racial bonus equal to your character level on Perception checks to act during a surprise round, and take no penalty on Perception checks while sleeping.
  • Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a racial bonus equal to their character level on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
  • Hatred: Gnomes receive a racial bonus equal to half of their level on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
  • Illusion Obsession: After realizing the great potential of illusions—particularly figments—for use in pranks, you became obsessed with studying their properties and better methods to cast them. You gain a racial bonus equal to half of your character level to your caster level when casting illusions in the figment subschool.
  • Industrious: You are helpful and hardworking. When you successfully use the aid another action to aid an ally’s Craft or Profession check, that character gains twice the normal bonus. If you have a racial bonus on that skill, your ally gains a three times the bonus instead.
  • Inquisitive: Gnomes have a knack for being in places they shouldn’t be. Gnomes with this trait gain a racial bonus equal to their character level on Disable Device and Escape Artist checks.
  • Intrepid Settler: Some gnomes add to the thrill of living by settling in precarious places. These intrepid gnomes gain a racial bonus equal to half of their character level on saving throws against fear effects, and a racial bonus equal to their character level on Acrobatics, Climb, and Swim checks.
  • Knack with Poison: Some gnomes have an instinctive understanding of poisons and their uses. Gnomes gain a racial bonus equal to half of their character level on Fortitude saves against poison and a racial bonus equal to their character level on Craft (alchemy) checks to make poison. The bonus on Fortitude saving throws against poisons increases to their character level if the gnome accidentally poisons himself when applying or readying the substance.
  • Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a racial bonus equal to their character level on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted and gain a racial bonus equal to half of their character level on attack rolls with them.
  • Obsessive: Gnomes receive a racial bonus equal to their character level on a Craft or Profession skill of their choice.
  • Poison Minion: Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier. Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.
  • Prankster: You always have a great idea for a prank. You gain a racial bonus equal to half of your character level on dirty trick combat maneuver checks. You also gain the same racial bonus to your CMD when an opponent attempts a dirty trick combat maneuver check against you. If you succeed at a dirty trick combat maneuver check against a flat-footed opponent, increase the duration of the condition caused by 1 round.
  • Rapscallion: You’ve spent your entire life thumbing your nose at the establishment and take pride in your run-ins with the law. Somehow, despite all your mischievous behavior, you’ve never been caught. You gain a racial bonus equal to your character level on Escape Artist checks and a racial bonus equal to half of your character level on initiative checks.
  • Shadow Dodger: Gnomes with this trait gain a dodge bonus equal to half of their character level to their DV against incorporeal creatures and partially real creatures and objects, such as those created by shadow conjuration, but only if successfully disbelieved.
  • Shadow Foe: Gnomes with this trait receive a racial bonus equal to half of their character level on attack rolls and to their DV against humanoids of the dark folk and wayang subtypes, and outsiders native to the Shadow Plane.
  • Shadowhunter: Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a racial bonus equal to half of their character level on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of a number of points equal to their character level per ability score per day (rather than the normal 1 point per ability score per day).
  • Shadowplay: Characters with this trait cast spells with the darkness, light, or shadow descriptor at one and a half times their caster level.
  • Sound Mimicry: Gnomes with this racial trait are skilled at imitating sounds and voices. Doing so requires a Bluff check opposed by the listener’s Sense Motive check, and the gnome gains a racial bonus equal to their character level on Bluff checks to mimic sounds (including accents and speech patterns) she has listened to for at least 10 minutes. Listeners unfamiliar with a particular sound take a penalty equal to the gnome's character level on the Sense Motive check.
  • Stalker: Some gnomes become obsessed with specific individuals. A number of times per day equal to her character level, such a gnome can observe a creature for 10 minutes. After that, she gains a racial bonus equal to her character level on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that creature. She also gains a racial bonus equal to half of her character level on weapon attack and damage rolls against that creature. These bonuses last for a number of days equal to her character level.
  • Student of the City: Gnomes of the city learn all they can from newcomers and tend to make contacts in all quarters. They gain a racial bonus equal to her character level on Knowledge (local) checks, and can use that skill to gather information in place of Diplomacy.
  • Vermin Wrangler: In gathering ingredients necessary for mind-altering drugs and other concoctions, you have become intimately familiar with the desert’s many-legged pests. You gain a racial bonus equal to your character level on Knowledge (dungeoneering) checks to identify vermin and a racial bonus equal to half of your character level on saving throws against vermin’s extraordinary abilities.
  • Warden of Nature: Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait gain a dodge bonus equal to half of their character level to DV against aberrations, oozes, and vermin, and a racial bonus of the same amount on attack rolls against them because of their special training.
  • Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. They gain a racial bonus equal to half of their level on attack rolls with those weapons.
  • Wright: Some gnomes prefer to use their natural talents with mechanisms to drive machines. These gnomes gain a racial bonus equal to their character level on driving checks and on Craft checks to build or repair vehicles.

Racial Feats


Feat Name Category/Type Prerequisites Benefit
Arcane School Spirit General Bluff 1 rank, arcane school class feature, gnome Bluff someone into reducing their save against your next spell.
Arcane Talent General Cha 10, elf, half-elf, or gnome Cast a 0-level spell a number of times per day equal to your character level as a spell-like ability.
Babble-Peddler General Appraise 5 ranks, Bluff 5 ranks, gnome Trick creatures into exchanging valuables for junk.
Bewildering Koan General Bluff 1 rank, ki pool class feature, gnome Confuse a creature by bluffing them with an impossible question.
Blood Ties General Bluff 1 rank, bloodline class feature, gnome Use Bluff instead of Diplomacy when influencing a sorcerous creature.
Breadth of Experience General Dwarf, elf, or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks.
Caustic Slur General Bluff 1 rank, favored enemy class feature, gnome Bluff to insult your favored enemies into becoming overly angry.
Echoes of the First World Teamwork Knowledge (nature) 2 ranks, gnome subtype Gain DR 2/cold iron and count as fey instead of humanoid when near allies with this feat.
Effortless Trickery General Gnome Maintain concentration as a swift action with an illusion.
Enhanced Gnome Magic General Cha 13, Knowledge (nature) 3 ranks, gnome, gnome magic racial trait Gain an additional spell-like ability.
Extra Gnome Magic General Cha 13, Gnome Gain more uses of your gnome spell-like abilities.
Fey Bloodline Bloodline Ability to cast arcane spells without preparation Your fairy ancestry grants you a bonus spell known at each spell level.
Fey's Fate Bloodline Fey Bloodline, ability to cast 2nd-level arcane spells You get a +1 luck bonus on all saving throws.
Fey Heritage Heritage Nonlawful alignment You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by your ancestors.
Fey Legacy Heritage Fey Heritage, character level 9th You gain the following spell-like abilities, each usable a number of times per day equal to a third of your character level: confusion, dimension door, and summon nature's ally V. Your caster level equals your character level.
Fey Power Heritage Fey Heritage Your caster level and save DCs for enchantment spells and warlock invocations increase by 1.
Fey Presence Heritage Fey Heritage, character level 6th You gain the following spell-like abilities, each usable a number of times per day equal to a third of your character level: charm monster, deep slumber, and disguise self. Your caster level equals your character level.
Fey Skin Heritage Fey Heritage You gain DR/cold iron equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite.
Gnome Trickster General Cha 13, gnome, gnome magic racial trait Use mage hand and prestidigitation once per day.
Gnome Weapon Focus Combat Base attack bonus +1, gnome, proficient with all martial weapons You gain a +1 bonus on attack rolls with gnome weapons (weapons with “gnome” in the title).
Great Hatred Combat, Gnome Gnome, hatred racial trait You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait.
Groundling General Cha 13, gnome, gnome magic racial trait Speak with burrowing animals as spell-like ability.
Haunted Gnome Combat Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank You add haunted fey aspect to your list of gnome magic spell-like abilities, and you can use this spell-like ability a number of times per day equal to your character level.
Haunted Gnome Assault Combat Haunted Gnome, Knowledge (arcana) 3 ranks Gain independent use of gnome magic.
Haunted Gnome Shroud Combat Haunted Gnome Assault, Knowledge (arcana) 6 ranks Gain additional use of gnome magic.
Helpless Prisoner General Bluff 5 ranks, Escape Artist 1 rank, gnome Make Bluff checks to convince captors of your harmlessness.
Illusive Gnome Style Combat, Style Int 13, Gnome Weapon Focus, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions.
Invoke Primal Instinct General Bluff 1 rank, wild shape class feature, gnome Expend one use of wild shape, and make a Bluff check to cause all creatures within 30 ft. that fail a Will save to regard you as a figure of either fear or contempt.
Master of Wonders General Iron Will, gnome When you activate a rod of wonder, roll d% to determine what effect the rod would create. If you desire to do so, you can roll d% again and use this second result. You can only use this ability once per round.
Mirror Kin Teamwork Bluff 8 ranks, gnome, gnome magic racial trait You become difficult to distinguish from your allies, giving you a 20% miss chance due to concealment.
Mixed Blood Heritage You can only choose the fey type option when selecting this feat as a racial feat.
Tantrum Combat Bluff 1 rank, rage class feature, gnome Use the Bluff skill to feint while raging.
Twin Thunders Combat Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome Substitute disarm, sunder, and trip for any of your attacks vs. giants
Vast Hatred Combat Gnome, hatred racial trait Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies to creatures of the selected types (and subtypes).
Witty Feint Combat Bluff 1 rank, weapon training class feature, gnome When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus.
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