Races: Duerghendar

Duerghendars are an offshoot of the dwarven race that have developed natural psionic abilities.



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Racial Traits

Standard Traits (12 CP)

  • Type: Duerghendars are primanoids with the dwarf and psionic subtypes.
  • Size: Duerghendars are Medium creatures and have no bonuses or penalties due to their size.
  • Speed: (Slow and Steady) Duerghendars have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. (0 CP)
  • Languages: Duerghendars begin play speaking a regional Dwarven language. Duerghendars with high Intelligence scores can choose a regional language from the following: Giant, Goblin, Orc, and Terran. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Hardy: Duerghendars gain a racial bonus equal to half of their total Hit Dice on saving throws against fatigue (and exhaustion), poison, and mind-affecting effects. (3 CP)
  • Stability: Duerghendars gain a racial bonus equal to half of their total HD to their Combat Maneuver Defense when resisting a bull rush or trip attempt. (2 CP)

Feat and Skill Racial Traits

  • Naturally Psionic: Duerghendars gain the Wild Talent feat as a bonus feat at 1st Hit Die. If a duerghendar takes levels in a psionic class, he instead gains the Psionic Talent feat. At 4th HD, and every 3 HD after, they gain the Psionic Talent feat as a bonus feat. (3 CP)

Magical Racial Traits

  • Duerghendar Psionics: Duerghendars can use the following psi-like abilities a number of times per day equal to their total Hit Dice: conceal thoughts, empathy, and missive. The manifester level for these effects is equal to the duergar’s total HD. The DC for conceal thoughts is equal to 10 + the power’s level + the duergar’s Charisma modifier. (3 CP)

Senses Racial Traits

  • Darkvision: Duerghendars have darkvision 60 feet. At 7th Hit Die, and every 7 HD after, their darkvision range increases by 30 feet. (2 CP)

Other Racial Traits

  • Light Sensitivity (Ex): Duerghendars are dazzled in an area of bright light. (-1 CP)
  • Psionic Aptitude: When a duerghendar takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point. (0 CP)

Alternate Physical Traits

Cultural Traits

  • Reborn Ancestor: While most duerghendar are influenced by the spirits of their ancestors, some are the spirits of their ancestors reborn. The insights and experience of their previous life allows a duergar with this trait to reroll any d20 roll made a number of times per day equal to his total Hit Dice. (3 CP)
  • Waking Dreamer: You have adapted to always humming to keep That Which Sleeps Beneath from waking. You do not need to sleep at all and can meditate, fully awake and aware, for 4 hours to gain all the benefits of sleep, including regaining power points. (3 CP)

Alternate Traits

  • Ancestral Voice: Duerghendars have a connection to their ancestors through the crystals they harvest deep beneath the earth. In some, their ancestors are able to speak to them directly. A duerghendar with this trait gains a racial bonus equal to his character level to Intimidate and to a Knowledge skill. This trait replaces the Stability trait.
  • Echoes of the Abyss: Some duerghendars are more deeply touched by their experiences underground than their fellows. A duerghendar with this trait is treated as an aberration rather than a humanoid whenever it would be beneficial (for example, harmful spells which target only humanoids such as charm person or hold person will automatically fail unless the duerghendar specifically chooses otherwise; rangers will not be able to use Favored Enemy against him unless they have both humanoids (dwarves) and aberrations as favored enemies, in which case the duergar suffers the lesser bonus of the two). This trait replaces the Hardy trait.
  • Method to the Madness: While you might appear to be mad, there is a mental order to your actions. You gain a racial bonus equal to half of your character level to Will saves and gain call to mind as a psi-like ability usable a number of times per day equal to your character level with a manifester level equal to your character level. This trait replaces the Hardy trait.
  • Whispers of Insanity: Some duerghendars hum insane lullabies mentally, rather than vocally, in a subconscious attempt to keep That Which Sleeps Beneath asleep, while they themselves suffer from insomnia. Duerghendars with this trait gain a racial bonus equal to their character level on Perception and Stealth checks, and the DC to make Perception checks while sleeping is only +5 (rather than +10). This trait replaces the Duerghendar Psionics trait.

Racial Feats

Feat Name Category/Type Prerequisites Benefit
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