Races: Dabyun

The dabyuns are a race of hyena-like people, more derogatorily known as 'gnolls'.

Ethnicities


Ibari

Istvalian Peninsula

Savati

Northern Khaliram

Languages


  • :

Racial Traits


Standard Traits (13 CP)

  • Type: Dabyuns are primanoids with the gnoll subtype.
  • Size: Dabyuns are Medium size.
  • Base Speed: (Fast Movement) Dabyuns have a base speed of 40 feet. (4 CP)
  • Languages: Dabyuns start knowing their racial language only.

Defense Racial Traits

  • Thick Hide: Dabyun hides are remarkably tough, granting them a natural armor bonus equal to their total Hit Dice. (2 CP)

Feats and Skills Traits

  • Tail: Dabyuns have a tail, which grants a +1 racial bonus to Acrobatics checks. (1 CP)

Offense Racial Traits

  • Bite: Dabyun jaws are dangerously tough enough to crush bone, granting them a bite natural attack that deals 1d6 damage. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)

Senses Racial Traits

  • Low-Light Vision: Dabyuns can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, and at 14th, they can see four times as far, and so on every 7 HD after. (1 CP)
  • Scent: Dabyuns have sensitive noses, and have the scent ability. (3 CP)

Cultural Traits

  • Swarming: Dabyuns are raised with a ingrained pack mentality, and are trained to fight as such. Up to two dabyuns can share the same square at the same time. If two dabyuns that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Racial Feats


Feat Name Category/Type Prerequisites Benefit
Snapping Jaws Combat Base attack bonus +1, gnoll You can use your bite as a natural weapon. This is a primary attack that deals 1d6 points of damage.
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