Trick (maneuver)
You hinder a foe with a situational attack that imposes one of the following conditions until the start of your next turn: blinded, dazzled, deafened, entangled, or sickened. Your foe can undo the condition by spending a simple action. For every degree of success, the condition lasts one more round.
- Expert: Your foe must spend a standard action to remove the condition.
- Master: Your foe must spend a full action to remove the condition.
- Legendary: You impose 2 conditions. Your foe must spend a full action on each of them to remove them.