House Rules: Traps
Additional Trap Creation Rules
- Magic device traps now have a limit to how many times they can be reset, tracked as charges akin to magic items. Additionally, automatic resets now have different time delays before resetting.
- Increasing the number of charges increases the cost of the trap.
- For automatic resets, trap costs increase the shorter the delay is.
Table: Additional Cost Modifiers for Magic Device Traps
Charges | Cost |
---|---|
Per charge | +10 gp x trap CR |
Unlimited | Multiply entire cost by 1001 |
Reset Interval | Cost |
Instant | Multiply entire cost by 1001 |
Round | +50,000 divided by number of rounds |
Minute | +5,000 divided by number of minutes |
Hour | +150 divided by number of hours |
Day or longer | None |
1 If both the charges are unlimited and the reset interval is instant, multiply the entire cost by 10,000.
page revision: 8, last edited: 12 Mar 2011 04:44