House Rules: Spells - Protection From Arrows

School abjuration; Level alchemist 2, bloodrager 2, sorcerer/wizard 2, summoner/unchained summoner 2; Elemental School wood 2
Casting Time 1 standard action
Components V, S, F (a piece of tortoiseshell or turtle shell)
Range touch
Target creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Recharge 6 hours

The creature is warded against the damage of all ranged weapons (except for siege weapons). Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

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