House Rules: Spells – Named Bullet

School divination; Level inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4
Casting Time 1 standard action
Components V, S, M/DF (an item from the selected creature or creature type)
Range touch
Target one piece of ammunition or one thrown weapon
Duration 10 minutes/level or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders). When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature’s touch AC. When the target hits the selected creature, you must overcome that creature’s spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature deals 1 extra point of damage per caster level (maximum 20), which is not multiplied on a critical hit.

If you select a specific creature you know and can name, the ammunition has the same effect as above, except a normal hit is considered to be a critical threat. The extra damage is not multiplied if the critical hit is confirmed, unless the original attack was a natural critical threat.

Once the target is used to attack the selected creature, successfully or not, this spell is discharged.

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