House Rules: Path Of War

Disciplines


Aetherium Current (Perform [dance]; light blades, heavy blades, polearms)
Black Seraph (Intimidate; axes, flails, pole arms)
Broken Blade (Acrobatics; close, monk, natural)
Cursed Razor (Spellcraft; heavy blades, light blades, spears)
Desert Wind (Acrobatics; axes, hammers, heavy blades, spears)
Devoted Spirit (Intimidate; hammers, heavy blades)
Diamond Mind (Autohypnosis, heavy blades, light blades, spears)
Elemental Flux (Spellcraft; light blades, monk, thrown)
Eternal Guardian (Intimidate; hammers, heavy blades, polearms)
Fool's Errand (Climb; any weapon)
Golden Lion (Diplomacy; heavy blades, hammers, pole arms)
Iron Heart (Acrobatics; axes, heavy blades)
Iron Tortoise (Bluff; heavy blades, close weapons)
Piercing Thunder (Acrobatics; polearms, spears)
Primal Fury (Survival; axes, heavy blades, hammers)
Riven Hourglass (Autohypnosis; flails, hammers, light blades)
Scarlet Throne (Sense Motive; heavy blades, light blades, spears)
Setting Sun (Sense Motive; light blades, monk, spears)
Shadow Hand (Stealth; flails, light blades, monk)
Shattered Mirror (Craft [glassmaking, painting, sculpture, sketching]; heavy blades, light blades, close weapons)
Silver Crane (Perception; bows, hammers, spears)
Sleeping Goddess (Autohypnosis; flails, heavy blades, monk, spears, any weapon created by the form mind blade class ability or by a Sleeping Goddess maneuver)
Solar Wind (Perception; bows, crossbows, firearms, thrown)
Steel Serpent (Heal; light blades, close weapons, monk weapons)
Stone Dragon (Acrobatics; axes, close, hammers, heavy blades)
Tempest Gale (Sleight of Hand; bows, crossbows, firearms, thrown)
Thrashing Dragon (Acrobatics; close weapons, light blades, double weapons)
Tiger Claw (Acrobatics; axes, monk, natural)
Veiled Moon (Stealth; light blades, double weapons, spears)
White Raven (Diplomacy; axes, hammer, heavy blades, polearms)

Classes


  • Aegis ()—
  • Alchemist [Polymath] ()—
  • Barbarian [Primal Disciple] ()—
  • Bard [Rubato] ()—
  • Crusader (Charisma)—Devoted Spirit (Intimidate; hammers, heavy blades), Stone Dragon (Acrobatics; axes, close, hammers, heavy blades), White Raven (Diplomacy; axes, hammer, heavy blades, polearms)
  • Dread [Nightmare] ()—
  • Fighter [Myrmidon] ()—
  • Harbinger (Intelligence)—
    • Crimson Countess ()—
    • Omen Rider (Intelligence)—Cursed Razor (Spellcraft; heavy blades, light blades, spears), Piercing Thunder (Acrobatics; polearms, spears), Scarlet Throne (Sense Motive; heavy blades, light blades, spears), Shattered Mirror (Craft [glassmaking, painting, sculpture, sketching]; heavy blades, light blades, close weapons), Veiled Moon (Stealth; light blades, double weapons, spears)
    • Ravenlord ()—
  • Inquisitor [Warpath Follower] ()—
  • Investigator [Polymath] ()—
  • Kineticist [Roil Dancer] ()—
  • Marksman [Mind’s Eye Disciple] ()—
  • Monk [Monk of the Silver Fist] ()—
  • Mystic ()—
    • Aurora Soul ()—
    • Gunsmoke Mystic ()—
    • Knight-Chandler ()—
  • Paladin [Knight Disciple] ()—
  • Psychic Warrior [Pathwalker] ()—
  • Ranger [Ambush Hunter] ()—
  • Rogue [Hidden Blade] (Intelligence)—Aetherium Current (Perform (dance); light blades, heavy blades, polearms), Shadow Hand (Stealth; flails, light blades, monk), Thrashing Dragon (Acrobatics; close weapons, light blades, double weapons), Veiled Moon (Stealth; light blades, double weapons, spears)
  • Soulknife [War Soul] ()—
  • Stalker ()—
    • Brutal Slayer ()—
    • Bushi ()—Aetherium Current (Perform (dance); light blades, heavy blades, polearms) [replace one previous discipline]
    • Judge ()—
    • Soul Hunter ()—
    • Vigilante ()—
  • Swordsage (Wisdom)—Desert Wind (Acrobatics; axes, hammers, heavy blades, spears), Diamond Mind (Autohypnosis, heavy blades, light blades, spears), Setting Sun (Sense Motive; light blades, monk, spears), Shadow Hand (Stealth; flails, light blades, monk), Stone Dragon (Acrobatics; axes, close, hammers, heavy blades), Tiger Claw (Acrobatics; axes, monk, natural)
  • Warblade (Intelligence)—Diamond Mind (Autohypnosis, heavy blades, light blades, spears), Iron Heart (Acrobatics; axes, heavy blades), Stone Dragon (Acrobatics; axes, close, hammers, heavy blades), Tiger Claw (Acrobatics; axes, monk, natural), White Raven (Diplomacy; axes, hammer, heavy blades, polearms)
  • Warder ()—
    • Bushi ()—Aetherium Current (Perform (dance); light blades, heavy blades, polearms) [replace one previous discipline]
    • Dervish Defender ()—
    • Fiendbound Marauder ()—
    • Hawkguard ()—
    • Hussar ()—Golden Lion (Diplomacy; heavy blades, hammers, pole arms), Iron Tortoise (Bluff; heavy blades, close weapons), Piercing Thunder (Acrobatics; polearms, spears), Primal Fury (Survival; axes, heavy blades, hammers), Solar Wind (Perception; bows, crossbows, firearms, thrown)
    • Ordained Defender ()—
    • Sworn Protector ()—
    • Zweihander Sentinel ()—
  • Warlord ()—
    • Bannerman ()—
    • Bushi ()—Aetherium Current (Perform (dance); light blades, heavy blades, polearms) [replace one previous discipline]
    • Desperado ()—
    • Hussar ()—Golden Lion (Diplomacy; heavy blades, hammers, pole arms), Iron Tortoise (Bluff; heavy blades, close weapons), Piercing Thunder (Acrobatics; polearms, spears), Primal Fury (Survival; axes, heavy blades, hammers), Solar Wind (Perception; bows, crossbows, firearms, thrown)
    • Steelfist Commando ()—
    • Vanguard Commander ()—
  • Warpriest [Warpath Follower] ()—
  • Zealot ()—
    • Discordant Crusader ()—
    • Void Prophet ()—

Initiator progression for other classes

Table: Archetype Maneuver Progression
Initiatior Level Maximum Maneuver Level Maneuvers Known Maneuvers Readied Stances Known
1st 1 3 3 1
2nd 1 4 3 1
3rd 2 5 3 1
4th 2 6 4 2
5th 3 6 4 2
6th 3 6 4 2
7th 4 7 4 3
8th 4 7 4 3
9th 5 8 4 3
10th 5 8 5 3
11th 6 9 5 4
12th 6 9 5 4
13th 7 10 5 5
14th 7 11 5 5
15th 8 11 6 5
16th 8 12 6 5
17th 9 13 6 5
18th 9 14 6 5
19th 9 14 6 5
20th 9 15 7 5
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