Oaths

An oath can be sworn in place of taking a general feat.

Oaths


Oath of Poverty (10 Oath Points)

Oath: You have sworn off material excesses, employing only what equipment is necessary to complete your tasks. You may not possess or use any piece of equipment which is worth more than 80 gp x your character level squared (to a maximum of 32,000 gp at 20th level). You may use and carry an amount of equipment which does not exceed this price equal to twice your character level (the character can carry other forms of equipment worth less than 2 gp without breaking the Oath). You can benefit from equipment used on your behalf (you can drink a potion a friend gives you, receive a spell cast from a wand, ride on your companion’s vehicle, or eat expensive food that a host offers you). You may not, however, “borrow” a worn or wielded item from a companion for even a single round. The Oath may accept the Oathkeeper carrying (but not using) an expensive piece of equipment with intent to deliver it to someone or to keep it away from someone else who would use it against them. Using equipment gained from class features that the Oathkeeper possesses (such as an armorist’s summoned equipment) never violates this oath.

Defiance Penalty: Excess weighs down on your body and soul, causing you to take 1d4 points of ability drain to a random ability score every day (minimum 1). This ability drain cannot be prevented or healed in any way until you atone or until you lose the benefits of this Oath and ignores immunity to ability drain.

Atonement: To atone for breaking your Oath of Poverty, you must destroy or donate a number of material goods you own so that the total value of goods destroyed or donated is worth at least 200 gp x your character level squared.

Oath Points and Oath Boons


Enhanced Armaments (Su) (2 Oath points, see text)

Your devotion enhances the abilities of your weapons. At 4th level, one weapon you wield (including a natural weapon) gains the effects of a +1 potency rune for as long as you wield it (these bonuses are still applied if the weapon is thrown). This potency increases by 1 at 7th level and every 3 levels thereafter, to a maximum of +5 at 16th level. The weapon is considered to be the minimum quality level to benefit the value of the potency rune. Alternatively, you may apply this bonus to an implement, granting an enhancement bonus to caster level with a specific sphere in place of a bonus to attack and damage rolls. This bonus does not stack with any existing potency rune the weapon or implement may have. By spending an addition Oath point, you can add to your weapon or implement one property rune up to a quality that matches your weapon or implement. You can spend up to 3 Oath points to add property runes.

You may take this Oath boon multiple times, each time gaining the ability to apply it to an additional weapon or implement. You may change which item you apply this bonus to or change the nature of the bonus in a process that takes 1 hour. You cannot apply both Enhanced Armaments and Enhanced Defenses to the same piece of equipment.

Enhanced Defenses (Su) (1 Oath point, see text)

Your Oath amplifies the defensive abilities of your armor and shields (or your clothing/skin, if you do not wear armor). At 5th level, one suit of armor you wear or one shield you wield the effects of a +1 potency rune for as long as you wield or wear it. This potency increases by 1 at 8th level and every 3 levels thereafter, to a maximum of +5 at 17th level. The armor or shield is considered to be the minimum quality level to benefit the value of the potency rune. This bonus does not stack with any existing potency rune the armor or shield may have. By spending an addition Oath point, you can add to your armor or shield one property rune up to a quality that matches your armor or shield. You can spend up to 3 Oath points to add property runes.

You may take this Oath boon multiple times, each time gaining the ability to apply to an additional a suit of armor or a shield that you are wearing or wielding. You may change which item you apply this bonus to or change the nature of the bonus in a process that takes 1 hour. You cannot apply both Enhanced Armaments and Enhanced Defenses to the same piece of equipment. The benefits of this boon apply to the bonus from the Unarmored Training talent unless you possess the Zodiac Tattoos feat.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License