House Rules: Magic

Optional rules in use:

Counterspells

It is possible to cast any spell as a counterspell. By doing so, you are using the spell's energy to disrupt the casting of the same spell by another character. Counterspelling works even if one spell is divine and the other arcane.

How Counterspells Work

You can attempt to counterspell when an opponent tries to cast a spell. You must then make a Spell craft check (DC 15 + the spell's level. This check is a free action. If the check succeeds, you correctly identify the opponent's spell and can attempt to counter it. If the check fails, you can't do either of these things.

To complete the action, you must then spend an attack of opportunity to cast an appropriate spell. As a general rule, a spell can only counter itself. If you are able to cast the same spell and you have it prepared (or have a slot of the appropriate level available), you cast it, creating a counterspell effect. If the target is within range, both spells automatically negate each other with no other results.

If you have the Combat Reflexes feat, you can use the extra attacks of opportunity granted by the feat to perform counterspells.

Recharge Magic


Alchemist Extracts

Alchemists do not have any recharge time between using extracts. However, they must re-mix their extracts in order to have them available again. Mixing an extract takes 1 minute of work.

Power Points

Psionic classes regenerate power points equal to their primary ability modifier (minimum 1) every 1d6+1 rounds until they reach their maximum limit.

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