House Rules: Spells - Protection From Arrows, Greater

School abjuration; Level alchemist 5, sorcerer/wizard 5, summoner 5
Casting Time 1 standard action
Components V, S, F (a piece of tortoiseshell or turtle shell)
Range touch
Target creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell functions like protection from arrows, except the spell will be discharged once it has prevented a total of 15 points of damage per caster level (maximum 225 points).

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