House Rules: Feats - Vital Strike

You make a single attack that deals significantly more damage than normal.
    Prerequisites: Base attack bonus +6.
    Benefit: When you perform a single attack during your turn, you can make it at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
    If your base attack bonus is +11 or higher, you roll weapon’s damage dice for the attack three times instead of twice.
    If your base attack bonus is +16 or higher, you roll weapon’s damage dice for the attack four times instead of three times.
    Special: You can use Vital Strike with a charge, and when performing a coup de grace. You can use Vital Strike with Cleave and Great Cleave, but only on the first attack, and not on the additional attacks. Vital Strike can also be used with the following feats: Cockatrice Strike, Deadly Stroke, Gorgon's Fist, Parting Shot, Scorpion Style, Shot on the Run, Spring Attack.

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