House Rules: Feats – Two-Weapon Feint

You use one weapon to distract your enemy while slipping another past his defenses.
    Prerequisites: Dex 15, Int 13, Two-Weapon Fighting.
    Benefit: While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent.
    If your base attack bonus is +6 or higher and your Dexterity score is 17 or higher, your opponent is denied his Dexterity bonus to AC until the end of your turn if you successfully feint.

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