House Rules: Feats – Tempest Gale Style

Your arrows and slings are able to strike targets in unusual ways. The very wind that carries your attacks to the enemy protects you from retaliation. You can fire off precisely aimed shots at rapid pace.
    Prerequisites: Sleight of Hand 3 ranks, one Tempest Gale stance known.
    Benefit: You can make bull rush, dirty trick, disarm, and trip attempts using a ranged weapon against any target within your first range increment. Attempting a combat maneuver in this way is a standard action that provokes an attack of opportunity (unless you have the appropriate improved combat maneuver feat). You use your Dexterity modifier instead of your Strength modifier for determining your combat maneuver bonus for these attempts.
    Tempest Gale Haze: If you have 7 ranks in Sleight of Hand, ranged attacks against you suffer a 20% miss chance.
    Tempest Gale Storm: If you have 11 ranks in Sleight of Hand, you can make two different ranged combat maneuver attempts with your Tempest Gale Style feat against a single target as a standard action. You only provoke attacks of opportunity once when doing so.

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