House Rules: Feats – Nightmare Fist

You are even more deadly in magical darkness.
    Prerequisites: Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.
    Benefit: While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, frightened, or panicked. You also gain a +2 morale bonus on Acrobatics and Intimidate checks.
    If you have 2 or more ranks in Intimidate, by spending a full-round action to cast darkness, you can also make Intimidate checks to demoralize all foes in the spell’s initial area.
    If you have 5 or more ranks in Heal and the ability to cast faerie fire, the DC for an opponent to resist your Stunning Fist attempts increases by +2 while a faerie fire you have cast (not one cast from a spell completion or spell trigger item) outlines that opponent. If you hit an opponent with a Stunning Fist attempt, and that opponent fails her saving throw, you can render the target shaken for 1d2 rounds plus 1 round for every 5 by which the opponent failed her save.
    Special: This feat counts as Dazzling Display for purposes of qualifying for Deadly Stroke and Shatter Defenses.

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