House Rules: Feats – Net Adept

You have trained to use the net as a melee weapon.
    Prerequisites: Exotic Weapon Proficiency (net), base attack bonus +1.
    Benefit: You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and you can use one full-round action or two move actions to fold a net.
    If your base attack bonus is +3 or higher, in melee, you can use a net to trip or disarm opponents instead of entangling them. You gain a +2 bonus on disarm checks made to use a net in this way. Further, if you have an opponent entangled in your net, you can attempt to drag or reposition that opponent as long as he is within your net’s reach or you control the trailing rope on your net.
    If your base attack bonus is +6 or higher, in place of one of your melee attacks, you can use your net to attempt a dirty trick combat maneuver to blind an opponent. If you have an opponent entangled in your net, you can attempt to trip that opponent as long as he is within your net’s reach or you control the trailing rope on your net. You also gain a +2 bonus on drag and reposition combat maneuver checks you make using your net.
    Normal: A net is a ranged weapon that imposes a –4 penalty on ranged attack rolls if it is unfolded. Folding a net takes a proficient user 2 rounds.

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