House Rules: Feats – Ki Throw

Your physical control and mastery of momentum allows you to throw enemies.
    Prerequisites: Deft Maneuvers, Improved Unarmed Strike.
    Benefit: On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten rather than its own square. This movement does not provoke attacks of opportunity, and you cannot throw the creature into a space occupied by other creatures.
    If you have the Powerful Maneuvers feat, you may throw your target into any square you threaten that is occupied by another creature. Make a bull rush combat maneuver check with a –4 penalty against the secondary target. If this check succeeds, the thrown creature lands prone in the secondary target’s square, while the secondary target is pushed back and knocked prone in an adjacent square. If the check fails, the thrown creature lands prone in the nearest square you threaten adjacent to the secondary target.
    If you throw a Large or larger creature into an area containing multiple secondary targets, you take an additional penalty of –4 on your combat maneuver check for each target after the first.
    Special: A monk may gain Ki Throw as a bonus feat at 6th level. A monk with this feat can affect creatures larger than his own size by spending 1 ki point per size category difference.

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