The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions.
Prerequisites: Int 13, Gnome Weapon Focus, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits.
Benefit: While feinting with a melee weapon that has “gnome” in its name, you can sacrifice a spell slot, a spell of the illusion school, or a spell from the gnome magic racial trait to gain a bonus on the skill check attempted to feint. This bonus is equal to 1 + the level of the spell sacrificed. If you sacrifice a 0-level spell, you cannot cast or sacrifice that spell again for 24 hours.
Illusive Gnome Surprise: If your base attack bonus is at least +3, while using Illusive Gnome Style, you gain a +2 bonus on combat maneuver checks to perform dirty tricks and on Bluff checks to feint. In addition, when you successfully use Bluff to feint against a foe, instead of denying that foe its Dexterity bonus to AC, you can treat one “gnome” weapon that you are wielding as if it had one of the following weapon special features: blocking, brace, disarm, distracting, performance, sunder, or trip. This benefit applies only against that foe and lasts for a number of rounds equal to your Charisma modifier (minimum 1).
Illusive Gnome Bewilderment: If your base attack bonus is at least +5, while using Illusive Gnome Style, when you successfully use Bluff to feint against an opponent, you can pick one special weapon feature from among those listed by Illusive Gnome Surprise and deny the opponent its Dexterity modifier to AC, as normal for feinting; alternatively, you can pick two special weapon features instead of one.
House Rules: Feats - Illusive Gnome Style
page revision: 0, last edited: 17 Jan 2019 18:28