House Rules: Feats – Greater Disarm

You can knock weapons far from an enemy's grasp.
    Prerequisites: Deft Maneuvers, base attack bonus +4, Int 13.
    Benefit: You receive a +4 bonus on combat maneuver checks made to disarm a foe. Whenever you successfully disarm an opponent, the weapon lands 15 feet away from its previous wielder, in a random direction.
    Normal: Disarmed weapons and gear land at the feet of the disarmed creature.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License