House Rules: Feats – Greater Dirty Trick

When you pull a dirty trick, your foe is truly hindered.
    Prerequisites: Int 13, Deft Maneuvers, base attack bonus +4.
    Benefit: You receive a +4 bonus on checks made to attempt a dirty trick. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target’s CMD. In addition, removing the condition requires the target to spend a standard action.
    Normal: The condition imposed by a dirty trick lasts for 1 round plus 1 round for every 5 by which your attack exceeds the target’s CMD. Removing the condition requires the target to spend a move action.

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