House Rules: Feats - Elemental Strike

You draw upon your extraplanar heritage to imbue your weapons with elemental energies.
    Prerequisites: Ifrit, oread, sylph, or undine.
    Benefit: As a simple action, you can imbue your weapons with elemental energy. For 1 round, your weapons deal an additional 1 point of energy damage. The type of energy damage depends on your race: acid for oread, electricity for sylph, fire for ifrit, or cold for undine. For every 5 levels you possess, this bonus increases by 1.
    Special: You can use this feat instead of Arcane Strike to qualify for or attack with the Deadly Dealer feat.

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