House Rules: Feats – Disengaging Feint

You can feint to disengage from combat.
    Prerequisites: Int 13, Improved Feint.
    Benefit: As a move action, use Bluff to feint against an opponent. Instead of denying that opponent his Dexterity bonus to AC, a successful feint allows you to move up to your speed without provoking an attack of opportunity from the opponent you feinted for leaving the square you start in.
    If your base attack bonus is +6 or higher, as a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to your speed. This movement does not provoke attacks of opportunity from any opponent you succeeded at feinting against.
    If your base attack bonus is +11 or higher, whenever you use Disengaging Feint, you can make a single melee attack against one opponent you succeeded at feinting against. That opponent is denied his Dexterity bonus to AC against this attack.

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