House Rules: Feat – Blind-Fight

Your enemies cannot hide from you.
    Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.
    An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Defense, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
    You do not need to make Acrobatics skill checks to move at full speed while blinded.
    If you have 10 or more skill ranks in Perception, your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible.
    If you have 15 or more skill ranks in Perception, you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll as normal. Also, if you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus to Defense, and the attacker doesn’t get the usual +2 bonus for being invisible.
    Normal: Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to Defense. The speed reduction for darkness and poor visibility also applies.
    Special: The Blind-Fight feat is of no use against a character who is the subject of a blink spell.

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