House Rules: Feats – Adder Strike

You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
    Prerequisites: Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.
    Benefit: As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. You must still protect yourself against exposure to contact poisons you apply in this way.
    If you have 6 ranks or more in Craft (alchemy), you can instead poison up to two blowgun darts that you can then use to strike your opponent in melee. (Drawing such darts is a free action.) While holding these darts, you can spend a standard action to attack with one or a full-attack action to attack with both. Such attacks are considered melee touch attacks that deal 1d2 damage plus any bonuses you gain on your normal unarmed strike damage, and they deliver the poison. You can instead throw such darts as if they were shuriken, making your ranged attack rolls against the target’s AC.
    Normal: Applying poison to a weapon or single piece of ammunition is a standard action.

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