House Rules: Downtime

Downtime Activities


Earn XP
If you’ve missed a campaign session or otherwise fallen behind in XP compared to the other characters, you can spend downtime adventuring to help catch up to the other PCs. Usually downtime adventures feature encounters that are much easier than you’d normally expect as part of a group.

Spending one day to earn XP requires you to make a check: roll 1d20 and add both your character level and your highest ability score modifier. For every 10 of your result, you defeated an encounter that earns you 400 XP. You may take 10 on this check.

If using this downtime activity would increase your XP above the highest XP value among all the PCs in your party, it increases your XP to that value instead; any XP earned beyond this amount is lost. This activity allows you only to catch up, not to get ahead.

Leveling Up NPC
With GM's permission, you can help an allied NPC increase in levels. The NPC would spend downtime days performing the Earn XP activity. However, this will cost you 25 x NPC's level x the number of days spent. If the NPC holds a Leadership Position in your nation, you may use BP to pay this cost without penalty. Leveling up an NPC does not take any time away from your own downtime.

Rooms and Teams


Constructing Buildings from Rooms: A room on its own does not provide earnings until a minimal number of different rooms are assembled to form a building. The building must also be staffed with a minimal number of different teams in order to be operational to provide earnings.

Teams

Archers
Earnings gp, Influence, or Labor +6
Create 4 Goods, 3 Influence, 7 Labor (310 gp); Time 4 days; Size 5 people
Upgrades From Soldiers; Upgrades To Veteran Archers;

Archers are soldiers trained to use projectile weapons. They are typically 1st-level warriors, each with scale mail, a longbow, a buckler, and a longsword.

Cavalry
Earnings gp, Influence, or Labor +7
Create 8 Goods, 3 Influence, 8 Labor (410 gp); Time 6 days; Size 5 people
Upgrades From Elite Soldiers, Soldiers, Veteran Soldiers; Upgrades To Cavalry Archers

Cavalry are soldiers trained to ride mounts in combat. They are typically 3rd-level warriors, each equipped with breastplate armor, a longsword, a lance, and a heavy steel shield and riding a combat-trained light horse.

Cavalry Archers
Earnings gp, Influence, or Labor +8
Create 9 Goods, 3 Influence, 10 Labor (470 gp); Time 7 days; Size 5 people
Upgrades From Cavalry, Elite Archers

Cavalry Archers are soldiers trained to ride mounts and use ranged weapons in combat before closing to melee. They are typically 3rd-level warriors or 2nd-level fighters, each equipped with breastplate armor, a short bow, a longsword, a lance, and a heavy steel shield and riding a combat-trained light horse.

Elite Archers
Earnings gp, Influence, or Labor +8
Create 5 Goods, 5 Influence, 8 Labor (410 gp); Time 6 days; Size 5 people
Upgrades From Veteran Archers, Elite Soldiers; Upgrades To Cavalry Archers

An Elite Archers team consists of 3rd-level warriors or 2nd-level fighters, each with scale mail, a longbow, a buckler, and a longsword.

Elite Guards
Earnings gp, Influence, or Labor +4
Create 3 Goods, 1 Influence, 4 Labor (170 gp); Time 2 days; Size 5 people
Upgrades From Veteran Guards; Upgrades To Elite Soldiers

Like Guards, this team defends a location but doesn't take on an active role. An Elite Guards team consists of 3rd-level warriors, each wearing a chain shirt or banded mail and using a heavy steel shield and shortspear, a guisarme, or a halberd.

Elite Soldiers
Earnings gp, Influence, or Labor +7
Create 5 Goods, 3 Influence, 7 Labor (330 gp); Time 5 days; Size 5 people
Upgrades From Elite Guards, Veteran Soldiers; Upgrades To Cavalry, Elite Archers

Like Veteran Soldiers, this team will take aggressive action and seek out your enemies to kill them. An Elite Soldiers team consists of 2nd-level fighters, each wearing a chain shirt or banded mail and using a guisarme, a halberd, or a heavy steel shield and a shortspear.

Guards
Earnings gp, Influence, or Labor +2
Create 2 Goods, 3 Labor (100 gp); Time 1 day Size 5 people
Upgrades From Laborers; Upgrades To Veteran Guards, Soldiers

Guards train to watch over a person or location and defend that person or location if necessary. Unlike soldiers, guards are not expected to seek out trouble or take an aggressive role. Their purpose is to intimidate casual threats into leaving and defend against active threats. Each guard is typically a 1st-level warrior wearing scale mail and using either a glaive or a heavy wooden shield and shortspear.

Soldiers
Earnings gp, Influence, or Labor +5
Create 3 Goods, 2 Influence, 5 Labor (220 gp); Time 2 days; Size 5 people
Upgrades From Guards; Upgrades To Archers, Bureaucrats, Cavalry, Veteran Soldiers

Soldiers are trained in combat and have the means and will to kill your enemies. Unlike Guards, Soldiers actively engage in fighting on behest of a leader (although you can make Soldiers act as Guards). Depending on the nature of your organization, they might be enforcers rather than military-style soldiers. They are typically 1st-level warriors, each with scale mail, a longsword, a heavy wooden shield, and javelins.

Veteran Archers
Earnings gp, Influence, or Labor +7
Create 4 Goods, 4 Influence, 8 Labor (360 gp); Time 6 days; Size 5 people
Upgrades From Archers, Veteran Soldiers; Upgrades To Elite Archers

A Veteran Archers team consists of 2nd-level warriors or 1st-level fighters, each with scale mail, a longbow, a buckler, and a longsword.

Veteran Guards
Earnings gp, Influence, or Labor +3
Create 2 Goods, 1 Influence, 3 Labor (130 gp); Time 2 days; Size 5 people
Upgrades From Guards; Upgrades To Veteran Soldiers

Like Guards, this team defends a location but doesn't take on an active role. A Veteran Guards team consists of 2nd-level warriors, each wearing a chain shirt or banded mail and using a heavy steel shield and shortspear, a guisarme, or a halberd.

Veteran Soldiers
Earnings gp, Influence, or Labor +6
Create 4 Goods, 3 Influence, 6 Labor (290 gp); Time 5 days; Size 5 people
Upgrades From Veteran Guards, Soldiers; Upgrades To Elite Soldiers

Like Soldiers, this team will take aggressive action and seek out your enemies to kill them. A Veteran Soldiers team consists of 1st-level fighters or 2nd-level warriors, each wearing a chain shirt or banded mail and using a guisarme, a halberd, or a heavy steel shield and a shortspear.

Buildings and Organizations


Buildings

The rooms and teams listed for each building are the minimal number of different elements in order to consider the building as operational and able to provide earnings. Additional rooms and teams can be added to the building to increase its total earnings.

Buildings provides bonuses to the settlement and nation it is built in as indicated in the Nation Building rules.

Building Create Rooms Teams Max. gp Max. Goods Max. Influence Max. Labor Max. Magic Total Earnings Notes
Academy 143 Goods, 33 Influence, 122 Labor, 15 Magic (7,790 gp) 1 Alchemy Lab, 2 Baths, 1 Bedroom, 1 Bell Tower, 1 Book Repository, 1 Bunks, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Observation Dome, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue 3 Apprentices, 1 Bureaucrats, 1 Laborers, 3 Sages +123 +53 +105 +37 +54 +129
Aerie 67 Goods, 20 Influence, 54 Labor (2,930 gp) 1 Armory, 1 Bunk, 1 Guard Post, 1 Habitat, 1 Hatchery, 1 Storage, 1 Watering Hole 1 Cavalry Archers, 1 Laborers +49 +17 +28 +26 +0 +57
Alchemist 51 Goods, 4 Influence, 45 Labor, 1 Magic (2,140 gp) 1 Alchemy Lab, 1 Bedroom, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront 1 Craftspeople +36 +31 +12 +9 +15 +40
Arena 109 Goods, 20 Influence, 96 Labor, 1 Magic (4,800 gp) 1 Bar, 1 Bath, 4 Battle Rings, 1 Game Room, 1 Infirmary, 1 Lavatory, 1 Office, 1 Storage, 1 Storefront 2 Guards, 3 Laborers, 3 Lackeys +103 +0 +96 +26 +0 +109
Assembly 60 Goods, 12 Influence, 67 Labor, 5 Magic (3,400 gp) 1 Auditorium, 1 Ceremonial Room, 2 Lavatories, 3 Offices, 1 Scriptorium 1 Bureaucrats, 1 Laborers, 1 Lackeys +36 +15 +36 +19 +15 +36
Bandit Camp, Large 100 Goods, 23 Influence, 99 Labor, 1 Magic (4,470 gp) 1 Animal Pen, 1 Archery Range*, 1 Armory, 6 Blinds*, 1 Cell, 1 Courtyard, 1 Forge, 1 Garden, 1 Grotto*, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Pit, 1 Stall, 1 Storage 1 Robbers +84 +43 +41 +22 +0 +82
Bank 42 Goods, 5 Influence, 40 Labor (1,790 gp) 1 Guard Post, 2 Offices, 1 Secret Room, 1 Storefront, 2 Vaults 1 Guards, 1 Lackeys +11 +9 +7 +9 +14
Bardic College 134 Goods, 33 Influence, 125 Labor, 33 Magic (9,480 gp) 1 Auditorium, 2 Baths, 1 Bedroom, 1 Book Repository, 1 Bunks, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue, 1 Storage 4 Apprentices, 1 Bureaucrats, 1 Laborers, 2 Mages, 2 Sages +121 +30 +110 +36 +42 +126
Barracks 80 Goods, 20 Influence, 77 Labor, 1 Magic (3,840 gp) 2 Armories, 1 Bedroom, 2 Bunks, 1 Common Room, 1 Dojo, 1 Guard Post, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage 2 Laborers +56 +8 +28 +26 +56
Black Market 69 Goods, 15 Influence, 69 Labor (3,210 gp) 1 Armory, 1 Cell, 1 Courtyard, 1 Escape Route, 4 False Fronts, 1 Guard Post, 1 Office, 1 Secret Room, 1 Storage, 1 Vault 2 Scofflaws +23 +21 +9 +23
Brewery 36 Goods, 4 Influence, 34 Labor (1,520 gp) 1 Bar, 1 Brewery, 1 Kitchen, 1 Office, 2 Storages, 1 Workstation 1 Laborers +38 +8 +28 +2 +38
Brickyard 21 Goods, 1 Influence, 23 Labor (910 gp) 1 Courtyard, 1 Lavatory, 1 Office, 1 Worktation 1 Laborers +15 +13 +13 +7 +15
Bureau 57 Goods, 10 Influence, 54 Labor, 1 Magic (2,620 gp) 1 Book Repository, 1 Lavatory, 4 Offices, 2 Scriptoriums, 1 Sitting Room, 2 Storages 1 Bureaucrats +21 +5 +21 +5 +5 +25
Brothel 63 Goods, 9 Influence, 65 Labor (2,830 gp) 1 Bath, 4 Bedrooms, 1 Common Room, 1 Lavatory, 1 Office, 1 Sitting Room 1 Guards, 1 Lackeys, 2 Scofflaws +28 +32 +4 +30
Caster’s Tower 97 Goods, 17 Influence, 86 Labor, 31 Magic (3,270 gp) 1 Artisan's Workshop, 1 Bath, 1 Bedroom, 1 Cell, 1 Ceremonial Room, 1 Kitchen, 1 Lavatory, 1 Magical Repository, 1 Office, 1 Scriptorium, 1 Scrying Room, 1 Sitting Room, 1 Storage 3 Apprentices, 1 Mage +70 +29 +66 +15 +46 +74
Castle 171 Goods, 37 Influence, 160 Labor, 2 Magic (7,930 gp) 2 Armories, 3 Bedrooms, 2 Bunks, 1 Cell, 1 Courtyard, 1 Crypt, 4 Defensive Walls, 1 Drawbridge, 1 Escape Route, 1 Garden, 1 Gatehouse, 1 Gauntlet, 1 Kitchen, 1 Lavatory, 1 Office, 1 Sitting Room, 1 Stall, 2 Storages 1 Elite Guards, 1 Laborers, 1 Lackeys, 1 Stewards +70 +26 +29 +46 +10 +72
Cathedral 113 Goods, 33 Influence, 103 Labor, 35 Magic (8,810 gp) 1 Altar, 1 Bedroom, 1 Bell Tower, 1 Book Repository, 1 Cell, 1 Ceremonial Room, 1 Confessional, 1 Courtyard, 1 Crypt, 1 Garden, 1 Office, 1 Reliquary, 1 Sanctum, 1 Sitting Room, 1 Statue, 1 Storage 6 Acolyte, 1 Bureaucrats, 1 Priest, 1 Sage +83 +44 +84 +24 +45 +100
Cistern 14 Goods, 3 Influence, 16 Labor (690 gp) 1 Reservoir System, 1 Sewer Access 1 Stewards +14 +4 +12 +12 +14
Colossus
Courthouse 50 Goods, 8 Influence, 51 Labor, 1 Magic (2,360 gp) 1 Book Repository, 2 Cells, 1 Common Room, 2 Offices, 1 Sitting Room 1 Bureaucrats, 2 Guards, 1 Lackeys +23 +29 +6 +29
Crematorium
Dance Hall 54 Goods, 3 Influence, 55 Labor (2,270 gp) 1 Ballroom, 1 Bar, 1 Common Room, 1 Lavatory, 1 Office, 1 Sitting Room, 1 Storage 1 Lackeys +29 +33 +2 +35
Dump 10 Goods, 1 Influence, 12 Labor (470 gp) 10 Pits 1 Laborers +12 +12 +12
Everflowing Spring
Exotic Artisan 44 Goods, 1 Influence, 41 Labor (1,730 gp) 1 Artisan's Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront
Farm 53 Goods, 1 Influence, 50 Labor (2,090 gp) 1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room
Foreign Quarter
Fort 136 Goods, 25 Influence, 124 Labor, 1 Magic (6,050 gp) 2 Armories, 1 Bedroom, 2 Bunks, 1 Cell, 1 Common Room, 1 Courtyard, 3 Defensive Walls, 1 Dojo, 2 Fortifications (in the Common Room and Gatehouse), 1 Gatehouse, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage, 1 War Room
Foundry
Gambling Den
Garrison 126 Goods, 32 Influence, 112 Labor, 1 Magic (5,820 gp) 4 Armories, 2 Bedrooms, 4 Bunks, 1 Common Room, 1 Dojo, 1 Guard Post, 1 Infirmary, 1 Kitchen, 1 Lavatory, 2 Offices, 2 Storages +73 +8 +29 +40
Granary 30 Goods, 30 Labor (1,200 gp) 10 Storages
Graveyard 18 Goods, 12 Influence, 19 Labor, 5 Magic (1,600 gp) 3 Burial Grounds, 1 Crypt, 1 Statue
Guildhall 67 Goods, 66 Labor (2,660 gp) 1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret Room, 1 Sitting Room, 2 Storages, 3 Workstations
Hanging Gardens
Herbalist 52 Goods, 1 Influence, 48 Labor (2,030 gp) 1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront
Hospital 45 Goods, 4 Influence, 43 Labor, 2 Magic (2,080 gp) 1 Bath, 1 Common Room, 2 Infirmaries, 1 Lavatory, 1 Office, 1 Statue, 1 Storage, 1 Storefront, 1 Workstation 2 Acolytes, 1 Laborers, 1 Priest, 1 Sage
House 32 Goods, 1 Influence, 31 Labor (1,290 gp) 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage Under Nation Building rules, a House is actually a block of houses meant to home around 50 people. In order to create a House for your nation using Downtime rules, you must build 10 Houses in order to create a new House in the setllement.
Inn 52 Goods, 5 Influence, 47 Labor (2,130 gp) 1 Bar, 1 Bath, 1 Bedroom, 1 Common Room, 1 Kitchen, 1 Lavatory, 1 Lodging, 1 Stall, 1 Storefront
Jail 40 Goods, 5 Influence, 33 Labor (1,610 gp) 4 Cells, 1 Guard Post, 1 Office, 1 Storage, 1 Torture Chamber
Library 29 Goods, 4 Influence, 28 Labor, 2 Magic (1,460 gp) 2 Book Repositories, 1 Common Room, 1 Office, 1 Storage
Lighthouse
Lumberyard
Luxury Store 28 Goods, 1 Influence, 22 Labor (1,030 gp) 1 Furnishings (Storefront), 1 Office, 1 Storage, 1 Storefront, 1 Vault
Magic Shop 42 Goods, 3 Influence, 34 Labor, 5 Magic (2,110 gp) 1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults 1 Apprentice +21 +19 +21
Magical Academy 121 Goods, 17 Influence, 110 Labor, 5 Magic (5,630 gp) 1 Alchemy Lab, 2 Baths, 1 Bedroom, 1 Bell Tower, 1 Bunks, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Magical Repository, 1 Observation Dome, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue
Mansion 132 Goods, 4 Influence, 120 Labor (5,160 gp) 1 Bar, 1 Bath, 4 Bedrooms, 1 Escape Route, 2 Furnishings (Bedroom and Sitting Room), 1 Kitchen, 1 Laundry, 1 Lavatory, 1 Lodging, 1 Office, 1 Secret Room, 2 Sitting Rooms, 1 Stall, 2 Storages
Market
Menagerie 200 Goods, 33 Influence, 188 Labor (8,750 gp) 2 Animal Pens, 1 Courtyard, 4 Defensive Walls, 1 Farmland, 1 Guard Post, 6 Habitats, 1 Hatchery, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Stall, 2 Storages, 1 Storefront
Military Academy 142 Goods, 16 Influence, 129 Labor, 2 Magic (6,100 gp) 1 Armory, 1 Bath, 1 Bedroom, 1 Bell Tower, 1 Book Repository, 1 Cell, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Dojo, 1 Greenhouse, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Lodging, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue, 1 Storage, 1 War Room
Mill 17 Goods, 16 Labor (660 gp) 1 Mill Room, 1 Office, 2 Storages
Mint 49 Goods, 2 Influence, 45 Labor (1,940 gp) 1 Artisan's Workshop, 1 Fortification (Vault), 1 Guard Post, 1 Lavatory, 1 Office, 1 Storage, 2 Vaults
Monastery 58 Goods, 15 Influence, 53 Labor, 6 Magic (3,270 gp) 1 Altar, 1 Bath, 1 Book Repository, 1 Bunks, 1 Courtyard, 1 Crypt, 1 Garden, 1 Kitchen, 1 Laundry, 1 Lavatory, 1 Office, 2 Sanctums, 1 Scriptorium
Monument 10 Goods, 8 Labor (360 gp) 1 Furnishings (Statue), 1 Statue
Museum 47 Goods, 5 Influence, 43 Labor, 1 Magic (2,050 gp) 1 Guard Post, 1 Office, 1 Reliquary, 2 Statues, 2 Storages, 1 Storefront, 2 Trophy Rooms, 1 Vault
Noble Villa 218 Goods, 16 Influence, 204 Labor (8,920 gp) 1 Bar, 1 Bath, 4 Bedrooms, 2 Courtyards, 4 Defensive Walls, 1 Escape Route, 2 Furnishings (Bedroom and Sitting Room), 1 Garden, 1 Gatehouse, 1 Kitchen, 1 Labyrinth, 1 Laundry, 1 Lavatory, 1 Lodging, 2 Offices, 2 Secret Rooms, 2 Sitting Rooms, 1 Stall, 1 Statue, 2 Storages, 1 Trophy Room, 1 Vault
Observatory 32 Goods, 4 Influence, 31 Labor, 2 Magic (1,580 gp) 1 Book Repository, 1 Lavatory, 1 Observation Dome, 1 Office, 1 Scriptorium, 1 Storage
Orphanage 63 Goods, 7 Influence, 62 Labor, 1 Magic (2,810 gp) 1 Bedroom, 1 Bunks, 1 Classroom, 1 Common Room, 1 Courtyard, 1 Infirmary, 1 Kitchen, 1 Laundry, 1 Lavatory, 1 Nursery, 1 Office, 2 Storages
Palace 453 Goods, 42 Influence, 421 Labor, 9 Magic (19,640 gp) 1 Altar, 1 Ballroom, 1 Bar, 2 Baths, 6 Bedrooms, 1 Bunks, 1 Cell, 1 Common Room, 2 Courtyards, 1 Crypt, 6 Defensive Walls, 1 Escape Route, 6 Furnishings (in the Ballroom, 2 Bedrooms, Office, Sitting Room, and the Throne Room), 1 Garden, 1 Gatehouse, 2 Kitchens, 1 Labyrinth, 1 Laundry, 2 Lavatories, 2 Lodgings, 2 Offices, 1 Sanctum, 3 Secret Rooms, 3 Sitting Rooms, 1 Sports Field, 4 Stalls, 2 Statues, 6 Storages, 1 Throne Room, 1 Trophy Room, 2 Vaults, 1 War Room
Park
Pier 22 Goods, 3 Influence, 20 Labor (930 gp) 1 Animal Pen, 1 Dock, 1 Office, 2 Storages
Redoubt 107 Goods, 15 Influence, 98 Labor, 6 Magic (5,150 gp) 1 Armory, 1 Arboreal* (Guard Post), 2 Attuned* (2 Defensive Walls), 1 Bunk, 1 Cistern, 1 Common Room, 2 Defensive Walls, 1 Fortification (Guard Post), 1 Grotto*, 1 Guard Post, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage, 1 War Room
Sacred Grove 99 Goods, 19 Influence, 96 Labor, 1 Magic (4,270 gp) 1 Altar, 2 Arboreal* (Altar and Sanctum), 1 Attuned* (Courtyard), 1 Courtyard, 2 Defensive Walls, 1 Garden, 1 Mystic Greenhouse*, 1 Grotto*, 2 Habitats, 1 Kitchen, 1 Lavatory, 1 Sanctum, 1 Sauna
School 58 Goods, 5 Influence, 53 Labor (2,370 gp) 1 Bell Tower, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Kitchen, 1 Lavatory, 1 Office, 2 Storages, 1 Workstation
Sewer System
Shop 14 Goods, 1 Influence, 12 Labor (550 gp) 1 Lavatory, 1 Office, 1 Storage, 1 Storefront
Shrine 3 Goods, 1 Influence, 4 Labor, 1 Magic (270 gp) 1 Altar, 1 Statue
Smithy 18 Goods, 1 Influence, 17 Labor (730 gp) 1 Forge, 1 Office, 2 Storages
Stable 42 Goods, 3 Influence, 39 Labor (1,710 gp) 1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage
Stockyard 42 Goods, 4 Influence, 37 Labor (1,700 gp) 4 Animal Pens, 1 Lavatory, 1 Office, 1 Pit, 1 Storage, 1 Workstation
Tannery 20 Goods, 1 Influence, 20 Labor (830 gp) 1 Laundry, 1 Lavatory, 1 Leather Workshop, 1 Office, 1 Pit, 1 Storage
Tavern 22 Goods, 1 Influence, 22 Labor (910 gp) 1 Bar, 1 Common Room, 1 Lavatory, 1 Office, 1 Storage
Temple 37 Goods, 11 Influence, 38 Labor, 17 Magic (3,530 gp) 1 Altar, 1 Bedroom, 1 Common Room, 1 Confessional, 1 Office, 1 Sanctum, 1 Statue, 1 Storage 3 Acolytes, 1 Priest +32 +33 +19 +35 bonus on Stealth checks, bonus on one Will save
Tenement 41 Goods, 16 Influence, 41 Labor (2,120 gp) 4 Bunks, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage
Theater 41 Goods, 2 Influence, 46 Labor (1,800 gp) 1 Auditorium, 1 Lavatory, 1 Office, 1 Secret Room, 2 Storages, 1 Storefront
Town Hall 23 Goods, 2 Influence, 23 Labor (980 gp) 1 Common Room, 1 Lavatory, 1 Office, 1 Scriptorium, 1 Storage
Trade Shop 19 Goods, 1 Influence, 16 Labor (730 gp) 1 Lavatory, 1 Storage, 1 Storefront, 1 Workstation
Treehouse 78 Goods, 12 Influence, 76 Labor (3,440 gp) 6 Arboreal* (2 Bedrooms, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage), 2 Bedrooms, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 2 Storages, 1 Pit
Tunnels
University 94 Goods, 10 Influence, 88 Labor, 2 Magic (4,140 gp) 1 Bath, 1 Bell Tower, 1 Book Repository, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Observation Dome, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue
Watchtower 35 Goods, 9 Influence, 25 Labor (1,470 gp) 1 Armory, 1 Bell Tower, 1 Gatehouse
Warehouse
Waterfront 63 Goods, 10 Influence, 56 Labor (2,680 gp) 2 Animal Pens, 4 Docks, 1 Office, 4 Storages, 1 Workstation
Windmill
Witch Hut 111 Goods, 4 Influence, 105 Labor, 23 Magic (7,500 gp) 1 Alchemy Lab, 1 Altar, 1 Animal Pen, 1 Artisan's Workshop, 10 Attuned* (all), 1 Bedroom, 1 Book Repository, 1 Escape Route, 1 Greenhouse, 1 Laboratory, 1 Storage
Wood Shop 31 Goods, 1 Influence, 28 Labor (1,210 gp) 1 Artisan's Workshop, 1 Mill Room, 1 Office, 2 Storages, 1 Storefront
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