A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). If bleed damage is expressed as a die roll, the damage is re-rolled each time. Some bleed effects cause ability damage or even ability drain. Bleed effects stack with each other, but it only requires one Heal check or cure spell to stop all bleed effects. In this case, ability drain is worse than ability damage.

Only bludgeoning, piercing, and slashing damage can inflict bleed damage. For every 10 points of these types of damage received, the target accumulates one point of bleed damage.


A character is kneeling, sitting, or crouching on the ground. A crouched attacker has a -2 penalty on melee attacks and a +2 bonus on ranged attacks. A crouched defender gains a +2 bonus to Armor Class against ranged attacks, but takes a –2 penalty to AC against melee attacks. A character gains normal cover benefits instead of partial cover when crouching and using a low obstacle as cover.

Standing up is a swift action that provokes an attack of opportunity.

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