House Rules: Conditions

Bleed

A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a Heal check (see Heal skill) or through the application of any spell that cures hit point damage (even if the bleed is ability damage). If bleed damage is expressed as a die roll, the damage is re-rolled each time. Some bleed effects cause ability damage or even ability drain. Bleed effects stack with each other, but it only requires one Heal check or cure spell to stop all bleed effects. In this case, ability drain is worse than ability damage.

Any type of damage can inflict bleed damage. For every 10 points of damage received, the target accumulates one point of bleed damage.

Crouched

A character is kneeling, sitting, or crouching on the ground. A crouched attacker has a -2 penalty on melee attacks and a +2 bonus on ranged attacks. A crouched defender gains a +2 bonus to DV against ranged attacks, but takes a –2 penalty to DV against melee attacks. A character gains normal cover benefits instead of partial cover when crouching and using a low obstacle as cover.

Standing up is a simple action that provokes an attack of opportunity.

Disabled

A character with 0 or less hit points, and greater than his negative Constitution score, is disabled. A disabled character has one less act per turn (but can still make reactions), and every act and reaction used (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) each deals 1 point of damage. The disabled character also moves at half speed.

A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 0 Fortitude check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.

Staggered

A staggered creature has one less act per turn (but can still make reactions). A creature with nonlethal damage equal to half or more its current hit points (but less that his current hit points) gains the staggered condition.

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