House Rules: Classes - Swashbuckler
Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +2 +0 Dodge bonus +1, Weapon Finesse
2 +2 +3 +3 +0 Grace +1
3 +3 +3 +3 +1 Insightful strike
4 +4 +4 +4 +1 Evasion
5 +5 +4 +4 +1 Dodge bonus +2
6 +6/+6 +5 +5 +2 Uncanny dodge
7 +7/+7 +5 +5 +2 Acrobatic charge
8 +8/+8 +6 +6 +2 Improved flanking
9 +9/+9 +6 +6 +3
10 +10/+10 +7 +7 +3 Dodge bonus +3
11 +11/+11/+11 +7 +7 +3 Grace +2, lucky
12 +12/+12/+12 +8 +8 +4 Improved evasion
13 +13/+13/+13 +8 +8 +4 Acrobatic skill mastery
14 +14/+14/+14 +9 +9 +4 Weakening critical
15 +15/+15/+15 +9 +9 +5 Dodge bonus +4
16 +16/+16/+16/+16 +10 +10 +5 Improved uncanny dodge
17 +17/+17/+17/+17 +10 +10 +5 Slippery mind
18 +18/+18/+18/+18 +11 +11 +6
19 +19/+19/+19/+19 +11 +11 +6 Wounding critical
20 +20/+20/+20/+20 +12 +12 +6 Dodge bonus +5, grace +3

Class skills: A swashbuckler's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (martial) (Int), Profession (Wis), Sense Motive (Wis), Swim (Str).

Dodge Bonus (Ex)

At 1st level, this bonus is +1. At 5th level, and every five levels thereafter, this bonus increases by +1.

Grace (Ex)

A swashbuckler gains a +1 competence bonus to Acrobatics and Escape Artist checks at 2nd level.

Evasion (Ex)

At 4th level and higher, a swashbuckler can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load. A helpless swashbuckler does not gain the benefit of evasion.

Uncanny Dodge (Ex)

Starting at 6th level, a swashbuckler can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A swashbuckler with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a swashbuckler already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Improved Evasion (Ex)

At 12th level, a swashbuckler gains improved evasion. This works like evasion, except that while the swashbuckler still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless swashbuckler does not gain the benefit of improved evasion.

Acrobatic Skill Mastery (Ex)

When making an Acrobatics check, a swashbuckler may take 10 even if stress and distractions would normally prevent her from doing so.

Improved Uncanny Dodge (Ex)

At 16th level and higher, a swashbuckler can no longer be flanked. This defense denies a rogue the ability to sneak attack the swashbuckler by flanking her, unless the attacker has at least four more rogue levels than the target has swashbuckler levels.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

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