House Rules: Classes - Samurai
Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Challenge, mount, order, resolve
2 +2 +3 +0 +0 Order ability
3 +3 +3 +1 +1 Bonus feat, weapon expertise
4 +4 +4 +1 +1 Challenge +1/day, mounted archer
5 +5 +4 +1 +1 Banner
6 +6 +5 +2 +2 Bonus feat
7 +7 +5 +2 +2 Challenge +2/day
8 +8 +6 +2 +2 Order ability
9 +9 +6 +3 +3 Bonus feat, greater resolve
10 +10 +7 +3 +3 Challenge +3/day
11 +11 +7 +3 +3 Honorable stand
12 +12 +8 +4 +4 Bonus feat, demanding challenge
13 +13 +8 +4 +4 Challenge +4/day
14 +14 +9 +4 +4 Greater banner
15 +15 +9 +5 +5 Bonus feat, order ability
16 +16 +10 +5 +5 Challenge +5/day
17 +17 +10 +5 +5 True resolve
18 +18 +11 +6 +6 Bonus feat
19 +19 +11 +6 +6 Challenge +6/day
20 +20 +12 +6 +6 Last stand

Class skills: The samurai’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (martial) (Int), Knowledge (nobility) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str).

Challenge (Ex)

The samurai can use this ability a number of times per day equal to his Charisma modifier (minimum 1) at 1st level, plus one additional time per day for every three levels beyond 1st.

Resolve (Ex)

The samurai can use this ability once per day at 1st level, plus one additional time per day for every samurai level beyond 1st.

Bonus Feat

At 3rd level, and at every three levels thereafter, a samurai gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The samurai must meet the prerequisites of these bonus feats.

Weapon Expertise (Ex)

At 6th level, the samurai can sheathe the selected weapon as a free action as if he had the Quick Draw feat.

Honorable Stand (Ex)

He can make an honorable stand a number of times per day at equal to his Charisma modifier (minimum 1).

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