House Rules: Classes - Ranger
Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +2 +0 1st favored enemy, track, wild empathy
2 +2 +3 +3 +0 Combat style feat
3 +3 +3 +3 +1 Endurance, 1st favored terrain
4 +4 +4 +4 +1 Combat style feat, hunter's bond
5 +5 +4 +4 +1 2nd favored enemy
6 +6/+6 +5 +5 +2 Combat style feat
7 +7/+7 +5 +5 +2 Woodland stride
8 +8/+8 +6 +6 +2 Combat style feat, swift tracker, 2nd favored terrain
9 +9/+9 +6 +6 +3 Evasion
10 +10/+10 +7 +7 +3 3rd favored enemy, combat style feat
11 +11/+11/+11 +7 +7 +3 Quarry
12 +12/+12/+12 +8 +8 +4 Camouflage, combat style feat
13 +13/+13/+13 +8 +8 +4 3rd favored terrain
14 +14/+14/+14 +9 +9 +4 Combat style feat
15 +15/+15/+15 +9 +9 +5 4th favored enemy
16 +16/+16/+16/+16 +10 +10 +5 Combat style feat, improved evasion
17 +17/+17/+17/+17 +10 +10 +5 Hide in plain sight
18 +18/+18/+18/+18 +11 +11 +6 4th favored terrain, combat style feat
19 +19/+19/+19/+19 +11 +11 +6 Improved quarry
20 +20/+20/+20/+20 +12 +12 +6 5th favored enemy, combat style feat, master hunter

Class skills: The ranger's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (martial) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Combat Style Feats

The ranger's expertise manifests in the form of bonus feats at every even level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

Style Feats 6th-level 10th-level
Archery Far Shot, Focused Shot, Precise Shot, Rapid Shot, Weapon Focus (bows) Clustered Shot[UC], Manyshot Greater Manyshot[EPH], Penetrating Shot[PHB2], Pinpoint Targeting, Weapon Specialization (bows only)
Crossbow Crossbow Sniper[PHB2], Far Shot, Focused Shot, Precise Shot, Rapid Reload (crossbows only), Weapon Focus (crossbows) Clustered Shot[UC], Crossbow Mastery Penetrating Shot[PHB2], Pinpoint Targeting, Weapon Specialization (crossbows only)
Deceptive Disengaging Feint, Improved Feint, Ranged Feint, Two-Weapon Feint Greater Feint, Misdirection Disengaging Shot, Passing Trick
Firearm Amateur Gunslinger[UC], Deft Shootist Deed[UC], Far Shot, Gunsmithing[UC], Precise Shot, Rapid Reload (firearms), Secret Stash Deed[UC], Weapon Focus (firearms only) Clustered Shot[UC], Ricochet Shot Deed[UC] Penetrating Shot[PHB2], Pinpoint Targeting, Signature Deed[UC], Weapon Specialization (firearms only)
Menacing Dazzling Display, Enforcer, Gory Finish, Intimidating Prowess Martial Dominance, Shatter Defenses Dreadful Carnage, Improved Critical
Mounted Combat Cavalry Formation[UC], Mounted Combat, Mounted Archery, Ride-By Attack, Trample, Trick Riding[APG] Cavalry Charger[CWar], Improved Mounted Archery[CWar], Mounted Shield[APG], Spirited Charge Mounted Skirmisher[APG], Unseat
Natural Weapon Ankle Biter[PFPC:GoG], Aspect of the Beast[APG], Feral Combat Training[UC], Final Embrace[UC], Improved Natural Weapon[APG], Improved Unarmed Strike, Rending Claws[APG], Weapon Focus (natural) Eldritch Claws[APG], Superior Unarmed Strike Multiattack[APG], Weapon Specialization (natural weapons only)
Throw Weapon Distance Thrower, Precise Shot, Quick Draw, Two-Weapon Fighting Close-Quarters Thrower, False Opening Pinpoint Targeting
Two-Handed Weapon Cleave, Pushing Assault[APG], Powerful Maneuvers, Shield of Swings[APG], Weapon Focus (two-handed weapons only) Cleaving Finish[UC], Furious Focus[APG], Weapon Specialization (two-handed weapons only) Dreadful Carnage[APG], Greater Sunder, Greater Weapon Focus (two-handed weapons only), Greater Weapon Specialization (two-handed weapons only)
Two-Weapon Combat Double Slice, Dual Strike[CAdv], Quick Draw, Two-Weapon Fighting, Two-Weapon Pounce[PHB2] Break Guard [UC], Double Hit[Mini], Twin Sword Style[Ghost], Two-Weapon Defense Ambidexterity, Two-Weapon Rend
Underhanded Deft Maneuvers, Dodge Greater Dirty Trick, Greater Steal Quick Dirty Trick, Quick Steal
Weapon and Shield Improved Shield Bash, Shield Focus, Shield Slam, Two-Weapon Fighting Active Shield Defense[PHB2], Agile Shield Fighter[PHB2], Saving Shield[APG], Shield Master, Shield Sling[PHB2], Shield Ward[PHB2] Bashing Finish[APG], Greater Shield Focus

Ambush Hunter


Martial Style (Ex)

At 1st level, the ambush hunter selects an additional martial discipline to gain access to. This choice also determines which combat styles he can choose from when he gains the combat style class feature. If the ambush hunter does not have the discipline’s associated skill as a class skill, he gains it as a class skill.

Table: Ambush Hunter Disciplines
Combat Styles Discipline (associated skill)
Archery Solar Wind (Perception), Tempest Gale (Sleight of Hand)
Crossbow Solar Wind (Perception), Tempest Gale (Sleight of Hand)
Deceptive Shadow Hand (Stealth), Veiled Moon (Stealth)
Firearm Solar Wind (Perception), Tempest Gale (Sleight of Hand)
Menacing Devoted Spirit (Intimidate), Eternal Guardian (Intimidate)
Mounted Combat Piercing Thunder (Acrobatics), Scarlet Throne (Sense Motive)
Natural Weapon Broken Blade (Acrobatics), Setting Sun (Sense Motive)
Thrown Weapon Iron Tortoise (Bluff), Solar Wind (Perception), Tempest Gale (Sleight of Hand), Thrashing Dragon (Acrobatics)
Two-Handed Weapon Piercing Thunder (Acrobatics), Scarlet Throne (Sense Motive)
Two-Weapon Combat Broken Blade (Acrobatics), Thrashing Dragon (Acrobatics), Tiger Claw (Acrobatics)
Underhanded Shadow Hand (Stealth), Veiled Moon (Stealth)
Weapon and Shield Eternal Guardian (Intimidate), Iron Tortoise (Bluff)

Wild Stalker


Master Stalker

At 20th level, when a wild stalker enters rage, the morale bonus to his Strength and Constitution increases to +6 and the morale bonus on his Will saves increases to +3. In addition, the wild stalker no longer becomes fatigued at the end of his rage.

This ability replaces master hunter.

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