House Rules: Classes - Paladin
Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +0 +2 Aura of Good, Detect Evil, Smite Evil
2 +2 +3 +0 +3 Divine Grace, Lay On Hands
3 +3 +3 +1 +3 Aura of Courage, Divine Health, Mercy
4 +4 +4 +1 +4 Channel Positive Energy, Smite Evil +1/day
5 +5 +4 +1 +4 Divine Bond
6 +6/+6 +5 +2 +5 Mercy
7 +7/+7 +5 +2 +5 Smite Evil +2/day
8 +8/+8 +6 +2 +6 Aura of Resolve
9 +9/+9 +6 +3 +6 Mercy
10 +10/+10 +7 +3 +7 Smite Evil +3/day
11 +11/+11/+11 +7 +3 +7 Aura of Justice
12 +12/+12/+12 +8 +4 +8 Mercy
13 +13/+13/+13 +8 +4 +8 Smite Evil +4/day
14 +14/+14/+14 +9 +4 +9 Aura of Faith
15 +15/+15/+15 +9 +5 +9 Mercy
16 +16/+16/+16/+16 +10 +5 +10 Smite Evil +5/day
17 +17/+17/+17/+17 +10 +5 +10 Aura of Righteousness
18 +18/+18/+18/+18 +11 +6 +11 Mercy
19 +19/+19/+19/+19 +11 +6 +11 Smite Evil +6/day
20 +20/+20/+20/+20 +12 +6 +12 Holy Champion

Skills Ranks per Level: 4 + Int modifier.

Class skills: The paladin's class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (martial) (Int), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).

Smite Evil (Su)

A paladin can call out to the powers of good to aid her in her struggle against evil a number of times per day equal to her Charisma bonus (minimum 1). At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day.

Lay On Hands (Su)

Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to her paladin level plus her Charisma modifier.

Mercy (Su)

At 9th level, a paladin adds the following mercies to the list of those that can be selected.

  • Injured: The target gains fast healing 3 for a number of rounds equal to the paladin’s level.

Divine Bond (Sp)

Weapon: A paladin can use this ability once per day at 5th level, and one additional time per day for every two levels beyond 5th.
Mount: Once per day, as a full-round action, a paladin may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin. A paladin can use this ability once per day at 5th level, and one additional time per day for every two levels thereafter.

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