House Rules: Classes - Marshal
Level BAB Fort Save Ref Save Will Save Special
1 +0 +2 +0 +2 Skill Focus (Diplomacy), minor aura +1
2 +1 +3 +0 +3 Major aura +1
3 +2 +3 +1 +3 Tactician
4 +3 +4 +1 +4 Grant move action 1/encounter
5 +3 +4 +1 +4 Minor aura +2
6 +4 +5 +2 +5
7 +5 +5 +2 +5 Major aura +2
8 +6/+6 +6 +2 +6
9 +6/+6 +6 +3 +6 Greater Tactician
10 +7/+7 +7 +3 +7 Minor aura +3
11 +8/+8 +7 +3 +7 Dual auras (minor)
12 +9/+9 +8 +4 +8 Grant move action 2/encounter
13 +9/+9 +8 +4 +8
14 +10/+10 +9 +4 +9 Major aura +3
15 +11/+11/+11 +9 +5 +9 Minor aura +4
16 +12/+12/+12 +10 +5 +10
17 +12/+12/+12 +10 +5 +10 Dual auras (major)
18 +13/+13/+13 +11 +6 +11
19 +14/+14/+14 +11 +6 +11 Master Tactician
20 +15/+15/+15 +12 +6 +12 Grant move action 3/encounter, major aura +4, minor aura +5

Class skills: The marshal’s class skills are Bluff (Cha), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Survival(Wis), and Swim (Str).

Minor Aura

A minor aura lets allies add +1 to certain rolls. This bonus improves by +1 at 5th level, and every 5 levels thereafter.

Tactician (Ex)

At 3rd level, a marshal receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the marshal can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every level the marshal possesses. Allies do not need to meet the prerequisites of these bonus feats. The marshal can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

If a character already has tactician from another class, the levels from the classes that grant tactician stack to determine the number of rounds allies retain use of this bonus feat.

Grant Move Action (Ex)

Once per encounter, as a standard action, he may grant an extra move action to any or all of his allies within 30 feet (but not to himself).

At 12th level, and every eight levels thereafter, a marshal gains the ability to grant an extra move action to his allies an additional time per encounter.

Greater Tactician (Ex)

At 9th level, the marshal receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The marshal can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action.

Dual Auras

At 11th level, a marshal can have two minor auras activated at once. When he uses a swift action to activate an aura or a free action to change or dismiss an aura, he can activate, change or dismiss one or both auras. Activating the second aura while the first is already active still requires a swift action. At 17th level, a marshal can have two major auras activated at once.

Master Tactician (Ex)

At 19th level, the marshal receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The marshal can grant this feat to his allies using the tactician ability. Whenever the cavalier uses the tactician ability, he grants any two teamwork feats that he knows. He can select from any of his teamwork feats, not just his bonus feats.

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