House Rules: Classes - Magus
Level BAB Fort Save Ref Save Will Save Special
1 +0 +2 +0 +2 Arcane pool, cantrips, spell combat
2 +1 +3 +0 +3 Bonus feat, spellstrike
3 +2 +3 +1 +3 Magus arcana
4 +3 +4 +1 +4 Spell recall
5 +3 +4 +1 +4 Bonus feat
6 +4 +5 +2 +5 Magus arcana
7 +5 +5 +2 +5 Knowledge pool, medium armor
8 +6/+6 +6 +2 +6 Bonus feat, magus arcana
9 +6/+6 +6 +3 +6 Improved spell combat
10 +7/+7 +7 +3 +7 Fighter training
11 +8/+8 +7 +3 +7 Bonus feat, improved spell recall
12 +9/+9 +8 +4 +8 Magus arcana
13 +9/+9 +8 +4 +8 Heavy armor
14 +10/+10 +9 +4 +9 Bonus feat, greater spell combat
15 +11/+11/+11 +9 +5 +9 Magus arcana
16 +12/+12/+12 +10 +5 +10 Counterstrike
17 +12/+12/+12 +10 +5 +10 Bonus feat
18 +13/+13/+13 +11 +6 +11 Magus arcana
19 +14/+14/+14 +11 +6 +11 Greater spell access
20 +15/+15/+15 +12 +6 +12 Bonus feat, true magus

Arcane Pool (Su)

This arcane pool has a number of points equal to his magus level + his Intelligence modifier.

For every two levels beyond 1st, the weapon gains another +1 enhancement bonus.

Magus Arcana

A magus may select a particular magus arcana more than once. Unless otherwise noted, the effects do not stack, but the number of uses per day do stack.

Bonus Feats

At 2nd level, and every three levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat, item creation, or metamagic feats. He must meet the prerequisites for these feats as normal.

Spell Recall (Su)

At 4th level, the magus learns to use his arcane pool to reset his cooldown on a spell level. With a swift action, he can reset the cooldown of a spell level by expending a number of points from his arcane pool equal to the level (minimum 1). Spells of that level can be immediately cast again.

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