House Rules: Classes – Hexblade
Level BAB Fort Save Ref Save Will Save Special
1 +1 +0 +0 +2 Hexblade's curse 1/day
2 +2 +0 +0 +3 Arcane resistance
3 +3 +1 +1 +3 Mettle
4 +4 +1 +1 +4 Arcane bond
5 +5 +1 +1 +4 Bonus feat, hexblade's curse 2/day
6 +6/+6 +2 +2 +5
7 +7/+7 +2 +2 +5 Greater hexblade's curse
8 +8/+8 +2 +2 +6
9 +9/+9 +3 +3 +6 Hexblade's curse 3/day
10 +10/+5 +3 +3 +7 Bonus feat
11 +11/+11/+11 +3 +3 +7
12 +12/+12/+12 +4 +4 +8 Aura of unlucky 1/day
13 +13/+13/+13 +4 +4 +8 Hexblade's curse 4/day
14 +14/+14/+14 +4 +4 +9
15 +15/+15/+15 +5 +5 +9 Bonus feat
16 +16/+16/+16/+16 +5 +5 +10 Aura of unlucky 2/day
17 +17/+17/+17/+17 +5 +5 +10 Hexblade's curse 5/day
18 +18/+18/+18/+18 +6 +6 +11
19 +19/+19/+19/+19 +6 +6 +11 Dire hexblade's curse
20 +20/+20/+20/+20 +6 +6 +12 Aura of unlucky 3/day, bonus feat

Class skills: The hexblade's class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (martial) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int).

Arcane Bond (Ex or Sp)

At 4th level, you gain an arcane bond, as a wizard equal to your hexblade level. Your hexblade levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.

Spells

Through 3rd level, a hexblade has no caster level. At 4th level and higher, his caster level is his hexblade level - 3.

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