House Rules: Classes - Gunslinger
Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +2 +0 Deeds, grit, gun training 1
2 +2 +3 +3 +0 Bonus feat, nimble +1
3 +3 +3 +3 +1 Deeds, gun training 2
4 +4 +4 +4 +1 Bonus feat, nimble +2
5 +5 +4 +4 +1 Gun training 3
6 +6/+6 +5 +5 +2 Bonus feat, nimble +3
7 +7/+7 +5 +5 +2 Deeds, gun training 4
8 +8/+8 +6 +6 +2 Bonus feat, nimble +4
9 +9/+9 +6 +6 +3 Gun training 5
10 +10/+10 +7 +7 +3 Bonus feat, nimble +5
11 +11/+11/+11 +7 +7 +3 Deeds, gun training 6
12 +12/+12/+12 +8 +8 +4 Bonus feat, nimble +6
13 +13/+13/+13 +8 +8 +4 Gun training 7
14 +14/+14/+14 +9 +9 +4 Bonus feat, nimble +7
15 +15/+15/+15 +9 +9 +5 Deeds, **gun training 8
16 +16/+16/+16/+16 +10 +10 +5 Bonus feat, nimble +8
17 +17/+17/+17/+17 +10 +10 +5 Gun training 9
18 +18/+18/+18/+18 +11 +11 +6 Bonus feat, nimble +9
19 +19/+19/+19/+19 +11 +11 +6 Deeds, **gun training 10
20 +20/+20/+20/+20 +12 +12 +6 Bonus feat, true grit, nimble +10

Class skills: The gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Knowledge (martial) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), and Swim (Str).

Gun Training (Ex)

Starting at 1st level, a gunslinger can select one specific type of firearm. She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Every two levels thereafter, the gunslinger picks up another type of firearm, gaining these bonuses for those types as well.

Grit (Ex)

At the start of each day, a gunslinger gains a number of grit points equal to her level plus Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her level plus Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum.

Nimble (Ex)

This bonus increases by +1 for every two levels beyond 2nd level.

Bonus Feats

At 2nd level, and every two levels thereafter, a gunslinger gains a bonus feat in addition to those gained by normal advancement.

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