House Rules: Classes - Chameleon
  • Mimic Class Feature:
    • Smite (Ex): Choose one end of one axis of alignment (Law, Chaos, Good, or Evil). This choice cannot be part of your alignment. Once the choice is made, it cannot be reversed. As a swift action, you choose one target within sight to smite. If the target's alignment matches your choice, you adds your Charisma bonus (if any) to your attack rolls and add your chameleon level to all damage rolls made against the target of your smite. Your smite attacks automatically bypass any DR the creature might possess. In addition, while the smite is in effect, you gain a deflection bonus equal to your Charisma modifier (if any) to your AC against attacks made by the target of the smite. If you target a creature that does not have a matching alignment, the smite is wasted with no effect. The smite effect remains until the target of the smite is dead or the next time you rest and regain your use of this ability.
    • Turn/Rebuke Undead (Su) changed to Channel Energy (Su). See Channel Energy class feature for the Cleric. Treat your cleric level as equal to your chameleon level.
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