House Rules: Classes - Cavalier
Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Challenge, mount, order, tactician
2 +2 +3 +0 +0 Order ability
3 +3 +3 +1 +1 Bonus feat, Cavalier’s Charge
4 +4 +4 +1 +1 Challenge +1/day, expert trainer
5 +5 +4 +1 +1 Banner
6 +6/+6 +5 +2 +2 Bonus feat
7 +7/+7 +5 +2 +2 Challenge +2/day
8 +8/+8 +6 +2 +2 Order ability
9 +9/+9 +6 +3 +3 Bonus feat, greater tactician
10 +10/+10 +7 +3 +3 Challenge +3/day
11 +11/+11/+11 +7 +3 +3 Mighty charge
12 +12/+12/+12 +8 +4 +4 Bonus feat, demanding challenge
13 +13/+13/+13 +8 +4 +4 Challenge +4/day
14 +14/+14/+14 +9 +4 +4 Greater banner
15 +15/+15/+15 +9 +5 +5 Bonus feat, order ability
16 +16/+16/+16/+16 +10 +5 +5 Challenge +5/day
17 +17/+17/+17/+17 +10 +5 +5 Master tactician
18 +18/+18/+18/+18 +11 +6 +6 Bonus feat
19 +19/+19/+19/+19 +11 +6 +6 Challenge +6/day
20 +20/+20/+20/+20 +12 +6 +6 Supreme charge

Class skills: The cavalier’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (history) (Int), Knowledge (martial) (Int), Knowledge (nobility) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str).

Challenge (Ex)

The cavalier can use this ability a number of times per day equal to his Charisma modifier (minimum 1) at 1st level, plus one additional time per day for every three levels beyond 1st.

Tactician (Ex)

Allies retain the use of this bonus feat for 3 rounds plus 1 round for every level the cavalier possesses.

If a character already has tactician from another class, the levels from the classes that grant tactician stack to determine the number of rounds allies retain use of this bonus feat.

Bonus Feat

At 3rd level, and at every three levels thereafter, a cavalier gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The cavalier must meet the prerequisites of these bonus feats.

Expert Trainer (Ex)

At 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a bonus equal to his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC.

Orders


Order of the Blue Rose

  • Challenge: Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). This bonus increases by +1 for every two levels the cavalier possesses.
  • Skills: An order of the blue rose cavalier adds Knowledge (history) (Int) and Knowledge (nobility) (Int) to his list of class skills. Whenever an order of the blue rose cavalier uses Diplomacy to try to mediate a dispute between two parties that do not include him, he receives a bonus on the check equal to his cavalier level (minimum +1).
  • Inner Peace (Ex) The cavalier can use this ability one additional time per day at 10th level and every two levels thereafter.

Order of the Cockatrice

  • Challenge: Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every two levels the cavalier possesses.
  • Moment of Triumph The cavalier can use this ability a number of times per day equal to his Charisma modifier (minimum 1).

Order of the Dragon

  • Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every two levels the cavalier possesses.
  • Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to his cavalier level (minimum +1).
  • Aid Allies (Ex) At 6th level, and every three levels thereafter, this bonus increases by an additional +1.
  • Act as One (Ex) A cavalier can use this ability a number of times per combat equal to his Charisma modifier (minimum 1).

Order of the Lion

  • Challenge: Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every two levels the cavalier possesses.
  • Skills: An order of the lion cavalier adds Knowledge (local) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to his cavalier level (minimum +1) as long as the check involves his sovereign.
  • For the King (Ex) This bonus lasts for 1 round. This ability can be used a number of times per combat equal to his Charisma modifier (minimum 1).

Order of the Seal

  • Skills: An order of the seal cavalier adds Disable Device (Dex) and Linguistics (Int) to his list of class skills. Whenever the cavalier uses Bluff to conceal information about his sworn charge, he receives a competence bonus equal to his cavalier level (minimum +1).

Order of the Shield

  • Challenge: Whenever an order of the shield cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every two levels the cavalier possesses.
  • Skills: An order of the shield cavalier adds Heal (Wis) and Knowledge (local) (Int) to his list of class skills. Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
  • Resolute (Ex) At 4th level, and every two levels thereafter, the amount of damage the cavalier can convert increases by 1.

Order of the Star

  • Challenge: Whenever an order of the star cavalier issues a challenge, he receives a +1 morale bonus on all his saving throws as long as he is threatening the target of his challenge. This bonus increases by +1 for every two levels the cavalier possesses.
  • Skills: An order of the star cavalier adds Heal (Wis) and Knowledge (religion) (Int) to his list of class skills. An order of the star cavalier can make Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to is cavalier level (minimum +1) as long as the check involves his chosen faith.
  • Calling (Ex) In addition, the cavalier adds his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands.
  • Retribution (Ex) The cavalier can use this ability a number of times per round equal to his Charisma modifier (minimum 1).

Order of the Sword

  • Challenge: Whenever an order of the sword cavalier issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every two levels the cavalier possesses.
  • Skills: An order of the sword cavalier adds Knowledge (nobility) (Int) and Knowledge (religion) (Int) to his list of class skills. Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to his cavalier level (minimum +1).
  • Knight’s Challenge (Ex) At 15th level, the cavalier can make a knight’s challenge a number of times per day equal to his Charisma modifier (minimum 1).

Order of the Tome

  • Skills: An order of the tome cavalier adds Knowledge (arcana), Knowledge (religion), and Linguistics to his list of class skills. Furthermore, he can use Linguistics untrained. If he has ranks in Linguistics, he receives a bonus on the check equal to his cavalier level (minimum +1).
  • Specialized Knowledge (Ex) If he has ranks in his chosen skill, he receives a bonus on the check equal to his cavalier level as long as that check involves a book, tome, scroll, or any other form of written knowledge.

Order of the Warrior

  • Challenge: Whenever an order of the warrior samurai declares a challenge, he receives damage reduction 1/— against attacks made by the target of his challenge. This DR increases by +1 for every two levels the samurai possesses.
  • Skills: An order of the warrior samurai adds Knowledge (history) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the warrior samurai can make Knowledge (nobility) checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to his samurai level (minimum +1) as long as the check involves the nobles or politics of his land.
  • Honor in All Things (Ex) He can use this ability once per day at 2nd level, plus one additional time per day for every two levels beyond 2nd.
  • Strike True (Ex) The samurai can use this ability a number of times per day equal to his Charisma modifier (minimum 1).

Ronin/Knight Errant

  • Challenge: Whenever a ronin is the target of a challenge, a smite, a quarry, or similar effect, and he issues a challenge against that character in return, the ronin receives a +1 morale bonus on attack rolls made against the target of his challenge and a +1 dodge bonus to his AC against attacks made by the target of his challenge. These bonuses increase by +1 for every two class levels the samurai possesses.
  • Without Master (Ex) A ronin can use this ability a number of times per combat equal to his Charisma modifier (minimum 1).
  • Chosen Destiny (Ex) In addition, the ronin can treat any one d20 roll as if the result were a natural 20 a number of times per day equal to his Charisma modifier (minimum 1).
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