House Rules: Classes - Bard
Level BAB Fort Save Ref Save Will Save Special
1 +0 +0 +2 +2 Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1
2 +1 +0 +3 +3 Tricky fighting +1, versatile performance, well-versed
3 +2 +1 +3 +3 Inspire competence +2
4 +3 +1 +3 +4 Bonus masterpiece, tricky fighting +2
5 +3 +1 +4 +4 Inspire courage +2, lore master 1/day
6 +4 +2 +5 +5 Suggestion, tricky fighting +3, versatile performance
7 +5 +2 +5 +5 Bonus masterpiece, inspire competence +3
8 +6/+6 +2 +6 +6 Dirge of Doom, tricky fighting +4
9 +6/+6 +3 +6 +6 Inspire greatness
10 +7/+7 +3 +7 +7 Bonus masterpiece, jack-of-all-Trades, tricky fighting +5, versatile performance
11 +8/+8 +3 +7 +7 Inspire competence +4, inspire courage +3, lore master 2/day
12 +9/+9 +4 +8 +8 Soothing performance, tricky fighting +6
13 +9/+9 +4 +8 +8 Bonus masterpiece
14 +10/+10 +4 +9 +9 Frightening tune, tricky fighting +7, versatile performance
15 +11/+11/+11 +5 +9 +9 Inspire competence +5, inspire heroics
16 +12/+12/+12 +5 +10 +10 Bonus masterpiece, tricky fighting +8
17 +12/+12/+12 +5 +10 +10 Inspire courage +4, lore master 3/day
18 +13/+13/+13 +6 +11 +11 Mass suggestion, tricky fighting +9, versatile performance
19 +14/+14/+14 +6 +11 +11 Bonus masterpiece, inspire competence +6
20 +15/+15/+15 +6 +12 +12 Deadly performance, tricky fighting +10

Bardic Knowledge (Ex)

A bard adds his class level to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Tricky Fighting (Ex)

At 2nd level, a bard gains a +1 bonus to his CMB when performing the dirty trick, disarm, reposition, or steal combat maneuver. At 4th level, and every two levels thereafter, this bonus increases by 1.

Bonus Masterpiece

At 4th level, and every 3 levels thereafter, a bard may select a masterpiece. A bard need not have any of the prerequisites normally required for these masterpieces to select them, nor do they need to pay their costs.

Celebrity


Famous

A celebrity bard may become famous in a settlement with a high enough Performance check, making the locals more likely to react favorably toward the bard. The bard gains a bonus on Diplomacy and Intimidate checks in that settlement and to influence people from that settlement.

At 1st level, the modifier on Diplomacy and Intimidate checks is +1. At 5th level, the modifier on Diplomacy and Intimidate checks is +2. At 9th level, the modifier on Diplomacy and Intimidate checks is +3. At 13th level, the modifier to Diplomacy and Intimidate is +4. At 17th level and above, the bard’s renown has spread far, and most civilized folk know of him (GM’s discretion); the bard no longer needs to make a Performance check, and the modifier on Diplomacy and Intimidate checks is +5.

Settlement Size Performance DC
Thorpe 5
Hamlet 10
Village 15
Small Town 20
Large Town 25
Small City 30
Large City 35
Metropolis 40
(Metropolis+) (+5)

This ability replaces inspire courage.

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